SlidellMan Posted January 10, 2022 Share Posted January 10, 2022 Wow, the new color tiles are amazing! 2 Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted January 10, 2022 Share Posted January 10, 2022 Based on the video posted to facebook, the screenshots above do not really do it justice. (With that said, if you haven't joined facebook already, don't join now.) 4 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted January 10, 2022 Share Posted January 10, 2022 Just saw the FB group video - looks great, team! 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted January 12, 2022 Share Posted January 12, 2022 Heads up that I've posted about the new bankswitch scheme devised for this game, over in the 7800 programming forum. 4 2 Quote Link to comment Share on other sites More sharing options...
Danjovic Posted January 13, 2022 Share Posted January 13, 2022 (edited) How much time do we have between the write to RIOT to change the keypad row strobe until we read the TIA buttons to get the state of the keys pressed? (a code snippet will also do). Edited January 13, 2022 by Danjovic 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted January 13, 2022 Share Posted January 13, 2022 The select happens at the top of the visible frame, and the read happens at the bottom of the visible frame, both being triggered by interrupts. So something like 30x the 400ms recommended minimum delay. 2 1 Quote Link to comment Share on other sites More sharing options...
Danjovic Posted January 13, 2022 Share Posted January 13, 2022 Thank you! Such time will be more than enough to emulate a keypad controller without having to worry with interrupt latency. 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted February 3, 2022 Share Posted February 3, 2022 (edited) So a quick update on PETSCII. To find some further optimisations Mike spend some time running his Heatmap tool, reworking some rendering code as well as adding an internal FPS counter. We then discovered the screen shake routine was running nearly every frame (resetting the screen position) so with these changes we have effectively doubled the FPS and the game is now running very well. With some suggestions from David we added the ability to hold the left button to directly use the active item. This will work this way for both single and dual proline controllers and was a great addition. Mike has worked through incorporating the SNES adapter and code provided by @Danjovic by designing a simple PCB adapter and adding/adapting the driver code to 7800basic and configured it for use in PETSCII. We are just waiting on some additional hardware so it can be refined and tested on real consoles. We are still to finalise the player sprite but this shouldn't be much longer before we can include our artist designs and make a decision. Outside of a few remaining tidyups the music is still under discussion and will be the remaining item to be completed. We are super happy with where it sits and can't wait for it to be available hopefully sometime during the year ? Edited February 4, 2022 by mksmith Updated to attribute @Danjovic 13 Quote Link to comment Share on other sites More sharing options...
RevEng Posted February 3, 2022 Share Posted February 3, 2022 13 hours ago, mksmith said: Mike has worked through designing a simple SNES adapter and added the driver code to 7800basic and configured it for use in PETSCII. We are just waiting on some additional hardware so it can be refined and tested on real consoles. Correction - @Danjovic did the SNES controller interface design and assembly driver. (an open design) I just tested it, and adapted 7800basic to it. 5 2 Quote Link to comment Share on other sites More sharing options...
Danjovic Posted February 4, 2022 Share Posted February 4, 2022 Thanks Mike. I am always happy to contribute somehow. 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted February 4, 2022 Share Posted February 4, 2022 3 minutes ago, Danjovic said: Thanks Mike. I am always happy to contribute somehow. Apologies my friend - didn't mean to leave you out of the summary. 1 Quote Link to comment Share on other sites More sharing options...
Danjovic Posted February 4, 2022 Share Posted February 4, 2022 10 minutes ago, mksmith said: Apologies my friend - didn't mean to leave you out of the summary. No problem at all !!! 1 1 Quote Link to comment Share on other sites More sharing options...
TwentySixHundred Posted February 4, 2022 Share Posted February 4, 2022 I been around however miss alot of posts due to limited time IRL ATM. Just like to say this port is looking amazing! Great work guys, i can't wait to see the progress on this one 1 1 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted February 4, 2022 Share Posted February 4, 2022 1 minute ago, TwentySixHundred said: I been around however miss alot of posts due to limited time IRL ATM. Just like to say this port is looking amazing! Great work guys, i can't wait to see the progress on this one Thanks mate! Quote Link to comment Share on other sites More sharing options...
CommodoreCEO Posted February 9, 2022 Share Posted February 9, 2022 This is looking excellent. Great work on the port - I bought the Commodore PET version and really enjoyed it. The option for buying the port for the Atari 7800 would be good too! 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted February 9, 2022 Share Posted February 9, 2022 8 hours ago, CommodoreCEO said: This is looking excellent. Great work on the port - I bought the Commodore PET version and really enjoyed it. The option for buying the port for the Atari 7800 would be good too! Thanks for your consideration! Yeah it's a fun game for sure! Just added the new level 14 map to the game so another reason the 7800 release will be right up there with the best version of PETSCII! 10 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted April 4, 2022 Share Posted April 4, 2022 Just a little update.... In the words of @ZeroPage Homebrew James: MIND BLOWN Coming soon ?? 7 1 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted April 11, 2022 Share Posted April 11, 2022 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 19, 2022 Share Posted April 19, 2022 David Murray (8-Bit Guy) just posted a video update to Attack of the PETSCII Robots by Matt Smith @mksmith and Mike Saarna @RevEng in the Private FB Group for the game. If you use FB and you're not part of that group, join up and check out the new incredible POKEY soundtrack by Noelle Aman and unbelievable updated graphics! Looking forward to playing it again on ZPH when it's ready! - James 7 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted April 19, 2022 Share Posted April 19, 2022 I just watched the video, wow, visually and audibly fantastic. Great job guys! 3 1 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted April 19, 2022 Share Posted April 19, 2022 Sounds great. I'm glad there was an update it looks good too. 2 Quote Link to comment Share on other sites More sharing options...
dmckean Posted April 19, 2022 Share Posted April 19, 2022 Ugh, I hate that you can't view any of this without joining facebook. 2 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted April 19, 2022 Share Posted April 19, 2022 6 hours ago, dmckean said: Ugh, I hate that you can't view any of this without joining facebook. Hopefully we'll have a publicly available video up soon! David publishes many videoes directly into the FB group regarding the different versions and every few months he'll put an update out on the YouTube page covering the current development states across all the platforms. We have a few more things to finalise before I'd like to do one. James might show it during his ZPH show news update starting in around an hour if were lucky! https://www.twitch.tv/zeropagehomebrew 4 Quote Link to comment Share on other sites More sharing options...
dmckean Posted April 20, 2022 Share Posted April 20, 2022 2 hours ago, mksmith said: Hopefully we'll have a publicly available video up soon! David publishes many videoes directly into the FB group regarding the different versions and every few months he'll put an update out on the YouTube page covering the current development states across all the platforms. We have a few more things to finalise before I'd like to do one. James might show it during his ZPH show news update starting in around an hour if were lucky! https://www.twitch.tv/zeropagehomebrew He's not going to show it as he doesn't want to violate the sanctity of the group. 1 Quote Link to comment Share on other sites More sharing options...
Danjovic Posted April 23, 2022 Share Posted April 23, 2022 Finally assembled the DIY keyboard controller I have proposed some posts ago (link). I would like to rectify the schematics as the membrane keyboard that I have acquired have a different wiring than the one I have planned to use. 4 Quote Link to comment Share on other sites More sharing options...
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