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Armadja


x-zavr

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What if the Atari2660 had a navy themed turn-based game?

 

Quote

"Armadja... Ahoy! Two squadrons meet on the high seas for a decisive battle: at stake, a precious sea route with islands to occupy. The year is 1955 and the military escalation between two countries could change History. Forever... Captain, it is your duty to intercept the enemy ships at any cost! Rudders and artillery are on standby! Give orders for strategic maneuvers, for radar firing alignment and make sure the volleys hit them directly on their decks! Carry on."

 

Edited by x-zavr
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ZeroPage Homebrew is playing Armadja on tomorrow's stream LIVE on Twitch, hope you can join us!

 

Fri Dec 17 @ 2PM PT | 5PM ET | 10PM GMT  <- NOTE SPECIAL TIME

WATCH: https://www.twitch.tv/zeropagehomebrew/


Games:

(WATCH AT 1080P60 FOR BEST QUALITY)

 

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Ahoy, Atarians! 

** Newsflash ***

Armadja "hamming bug" and "flying-ship bug" were fixed this weekend. Thanks for James and Darcy to find it, real time, in the ZPH Show. :)

The "hamming bug" occurred because the battleship hit detection was set to be validated only when the missile was falling down (entering a loop if a battleship hit the other one above its "xy" coordinate). Now captains can fight each other dangerously close! The "flying-ship bug" ocurred because the upper and lower horizon limits weren't checked for maximum engine throttle (R4). I hope the boundaries (and gravity) will be respected from now on!

 

Merry Xmas, sailors! The version v1.1 is ready to download and play online from our site! 

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