Jump to content
IGNORED

Stella 6.6 released


Recommended Posts

It's time for a new release of Stella.  Now available is version 6.6, with some nice new features.  Please test to make sure everything is working, as this was a long release cycle (real life issues getting in the way), and we didn't get a lot of feedback.  Thanks again to the other members of the Stella team, @Thomas Jentzsch and @DirtyHairy for their work on this.  Changelog as follows:

  • Added preliminary PlusROM support for saving high scores.
  • Added preliminary support for 'MVC' bankswitching scheme by Rob Bairos.
  • Added web links for many games.
  • Added dead zone and linearity settings for analog controllers.
  • Added 'Check for Update' button to Help dialog.
  • Added different mask patterns for scanline emulation.
  • Fixed MindLink controller.
  • Fixed SaveKey not working with QuadTari.
  • Added TIA randomization on startup option.
  • Added different debug color luminances for player and missile copies.
  • Added hotkeys for TV roll speed and toggling 'Developer settings' sets.
  • Debugger: enhanced prompt's auto complete and history.
  • Debugger: added optional logging of breaks and traps.
  • Debugger: added Thumb cycle counting.

As usual, Stella can be downloaded at https://stella-emu.github.io/downloads.html, and donations can be made at https://stella-emu.github.io/donations.html.  Feedback and bug reports can be made in this thread, or preferably by creating a Github issue at https://github.com/stella-emu/stella/issues.  Have fun!

  • Like 12
  • Thanks 6
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/
Share on other sites

Forgive the tone of that post, I wasn't offended, just a bit weirded out by the not-quite-expected change in the inner workings of Stella.

 

That's what I get for focusing on the Emulation section of the forum rather than the 2600 section.

 

MovieCarts are an awesome idea tho! :D

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4947989
Share on other sites

11 minutes ago, JFD62780 said:

Forgive the tone of that post, I wasn't offended, just a bit weirded out by the not-quite-expected change in the inner workings of Stella.

What exactly has changed for you? There should be no unexpected changes. Also, from which version are you updating?

Edited by Thomas Jentzsch
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4947998
Share on other sites

My previous version was 6.4.

 

Pressing escape would usually quit the game out to the game select/ROM listings UI.

 

I presume PlusROM support was just added, as escape now brings up the prompt for a name to register for high scores, I guess?

 

In any case I was (am?) not ready! XD

Edited by JFD62780
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948002
Share on other sites

Entirely unofficial RetroN 77 build attached - not trying to steal @DirtyHairy's thunder in any way, just built for my own use and figured if it was useful/valuable to anyone else before there's an official release, so much the better.  ?

 

Congrats to the Stella team on another fine release!

sdcard.img uImage

  • Like 1
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948009
Share on other sites

5 hours ago, JFD62780 said:

The heck is this PlusROMS thing?

PlusROM functions are for internet communication from within the ROM like loading level data or interaction with other users via a internet backend

 

18 hours ago, stephena said:
  • Added preliminary PlusROM support for saving high scores.

saving high scores is only one usecase for the PlusROM functions.

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948151
Share on other sites

4 minutes ago, Al_Nafuur said:

saving high scores is only one usecase for the PlusROM functions.

That's all we've tested in Stella, so that's the only functionality I mentioned.  This is also implied with the 'preliminary' support.

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948162
Share on other sites

1 minute ago, stephena said:

That's all we've tested in Stella, so that's the only functionality I mentioned.  This is also implied with the 'preliminary' support.

I think @Thomas Jentzsch also tested C.A.V.E. Apocalypse:

 

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948163
Share on other sites

1 hour ago, Al_Nafuur said:

I think @Thomas Jentzsch also tested C.A.V.E. Apocalypse:

 

@Al_Nafuur, maybe you can update your ROM release links to indicate that Stella now supports this as well.

  • Like 1
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948211
Share on other sites

5 hours ago, stephena said:

@Al_Nafuur, maybe you can update your ROM release links to indicate that Stella now supports this as well.

Update done (only the posts I could still edit). I also updated the PlusROM documentation.

  • Thanks 1
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4948431
Share on other sites

While I'm not following the Atari scene very much lately, I fire up Stella quite regularly for a quick round, or to tinker with the debugger to see how existing games work, sometimes also to troubleshoot my occasional attempts at programming.

 

So, thank you so much to the Stella team for the continuous work to refine and upgrade this amazing emulator!

 

  • Like 2
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4950559
Share on other sites

On 11/17/2021 at 7:51 AM, stephena said:

There's one last feature we're trying to squeeze into the R77 port, so that one will come later this week.

Thanks for the update.  I am really looking forward to the paddle deadzone and keyboard controller issues being fixed for the retron I encountered.

 

Hopefully this will be out soon.

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4952679
Share on other sites

1 hour ago, Capt Moore said:

I am really looking forward to... keyboard controller issues being fixed for the retron I encountered.

What are your keyboard controller issues?

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4952709
Share on other sites

5 minutes ago, Capt Moore said:

From my May post, I believe it was fixed in the prerelease version, I never figured out how to get the unreleased builds onto a card to test for sure. 

Thanks. I had already forgotten that we fixed this issue. :) 

Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4952718
Share on other sites

48 minutes ago, Rodney Hester said:

May I ask what the R77 paddle deadzone issue is (behaviorally)?

Discussion is from my post down.

 

 

Basically, it’s a Linux os problem (rather than Mac or pc) which makes an axis (such as the paddles use) have an area where you turn them but nothing happens.  I guess the community firmware also has (or hopefully soon had but now fixed) same problem.

 

I only got it to occur on some games, and not on Mac Stella with the same hardware, which made it a bit hard to figure out. (Breakout had the issue, but not super breakout for example).

 

I believe Stella’s web page has a script for any Linux users to stop the issue, but there was no way to user install it on the retron.

 

Edited by Capt Moore
Link to comment
https://forums.atariage.com/topic/327250-stella-66-released/#findComment-4953341
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...