+splendidnut Posted January 17, 2022 Share Posted January 17, 2022 7 hours ago, Sohl said: I hope I don't need to devolve that far in terms of debugging! I think using the "printf" (score kernel) method is one of the better methods. It's very direct and completely under the programmer's control. 7 hours ago, Sohl said: Hopefully Stella won't choke if I do that! SYM file interpretation in Stella is very straightforward... unless you make a grave mistake, I'm pretty sure Stella will process your .sym file manipulation just fine. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 4, 2022 Share Posted February 4, 2022 On 11/27/2021 at 5:25 PM, Thomas Jentzsch said: No, that's not there. I suppose we could add it. Done! 1 Quote Link to comment Share on other sites More sharing options...
azure Posted April 8, 2022 Share Posted April 8, 2022 I'm having an audio issue with 6.6 and 6.5.3. When I turn audio on by holding the fire button down, the audio is intermittent like a keyboard repeat, however it also does it when using the fire button on a Buffalo SNES style USB gamepad, so I know it's not my laptop keyboard. I'm not sure what's going on. It's the same laptop I've been using for years and haven't had an issue with it with prior Stella versions. It works fine in 6.2.1. I'm attaching some audio recordings to demonstrate what I mean. They are tones produced in Studio 2600 (NTSC) by holding the fire button down. It does the same thing in my code for my game, so it's not just my code doing it. It doesn't do it in Random Terrain's tonetoy app, but tonetoy turns on the audio and leaves it on. The 6.2.1 MP3 sample show it working fine. The 6.6 and 6.5.3 samples show the problem. Any ideas if this is bug or a PC problem? stella-6.2.1.mp3 stella-6.6.mp3 stella-6.5.3.mp3 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 8, 2022 Share Posted April 8, 2022 (edited) Sounds like you have "Auto Fire" enabled. Edited April 8, 2022 by Thomas Jentzsch 1 Quote Link to comment Share on other sites More sharing options...
azure Posted April 8, 2022 Share Posted April 8, 2022 7 minutes ago, Thomas Jentzsch said: Sounds like you have "Auto Fire" enabled. That was it. I didn't even know the option existed, and I don't recall turning it on or seeing it before. I don't generally tinker with that many settings in Stella. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 8, 2022 Share Posted April 8, 2022 (edited) The option has some hotkeys (Alt+A, Ctrl[-Shift]+A), probably you activated it this way. You can disable modifier key combos in the settings. Edited April 8, 2022 by Thomas Jentzsch 1 Quote Link to comment Share on other sites More sharing options...
azure Posted April 8, 2022 Share Posted April 8, 2022 1 hour ago, Thomas Jentzsch said: The option has some hotkeys (Alt+A, Ctrl[-Shift]+A), probably you activated it this way. That would have to be how it got enabled. It was set to 24Hz. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted April 27, 2022 Share Posted April 27, 2022 Is there a way to save controller settings? I mostly use a Sega Genesis Retrobit USB gamepad. Every time I open Stella, left joystick up and down are mapped to J0. I have to map them to J0/A4- and + respectively. I assume that's a flight stick hat or something? But it would save me a lot of time if I could make the mapping stick. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 27, 2022 Share Posted April 27, 2022 That sounds like a bug, the controller settings should be saved. Are you keeping the original mapping and add yours or do you erase them before mapping? Quote Link to comment Share on other sites More sharing options...
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