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Tensor Trzaskowskiego - physical release


Mq.

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Hello Atari8guy

 

6 hours ago, Atari8guy said:

Well, I did misspell Philsan's name....so no comment on the "easiness" of it... :P

 

Modern computer operating systems seem to have this feature where you can copy and paste what other people before you have written. ;-)

 

Sincerely

 

Mathy

 

 

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Hi!

This is the game author speaking :)

 

Among the improvements for the physical release is a new piece of code that animates the level when it is being rotated. You can see it on the attached video, but please bear in mind that things are still subject to change and the final animation may look even better!

 

PS. Music and colors have also been aligned with the NTSC machines.

 

Stay tuned for more news!

 

 

Edited by mgr_inz_rafal
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  • 5 weeks later...

Hi folks!

The game is still being updated for the cartridge edition. Slowly but surely.

 

The game now has a proper menu, where you can, for example, choose the GUI language to be used (english and polish are available). Moreover, the selected configuration is stored on the cartridge, so the next time you boot your Atari it automatically loads the last configuration.

 

Short video attached. Please ignore the minor graphics glitches, I'll get rid of them I promise ;)

 

 

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Hello mgr_inz_rafal

 

24 minutes ago, mgr_inz_rafal said:

... choose the GUI language to be used (english and polish are available).

 

If you'd like to be able to use more languages, I'm sure people here are more than willing to help.

 

Sincerely

 

Mathy

 

 

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Your impression was correct, certainly. The game is going to be released on a cart.

 

However, my plan is to also release the game as a standalone .xex file and, ideally, I'd like to keep it working on the 64kb machines (as the original version did). Maybe that wasn't clearly communicated earlier, sorry.

 

Anyway, if at some point I see that the features I'd like to implement require more than 64kb then I will reconsider two branches:

  1. cart version loaded with new stuff, languages, etc.
  2. more humble .xex version
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Languages are not very important in this particular game. The English option is introduced mainly for internationaling the game, because the first version was in Polish only, and the Polish language is not worldwide understandable. So it wasn't planed to introduce more languages.

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  • 2 months later...
On 3/27/2022 at 10:25 AM, mgr_inz_rafal said:

 

 

kower.thumb.jpg.f059eabde0871948234070d73474ef2a.jpg

I'm replying to be helpful, not critical, of your grammar on the box art before you print a lot of them.

 

In the writeup on the back, you have, "He can, however, use the "Gravitational Tensor Gear" to blunge and mingle the space continuum to make the things fall down."

 

Saying "make the things fall down" refers to some "thing" previously described, but I'm not sure what that is.  Perhaps just "make things fall down" is better?

 

Again, I'm just trying to be helpful.

 

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Wow. Fantastic Game.

 

1. Spancho
2. Philsan

3. Atari8guy

4. GGN

5. ndary

6. Dinadan67

7. Tigerduck

8. martinez

9. nikolaisen

10. Panamajoe

11. orpheuswaking

12. Kconan

13. pixelmischief

14. Oldyoldson

15. CAVOKER

16. Rocketmonkey101

17. Yellowman

 

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1. Spancho
2. Philsan

3. Atari8guy

4. GGN

5. ndary

6. Dinadan67

7. Tigerduck

8. martinez

9. nikolaisen

10. Panamajoe

11. orpheuswaking

12. Kconan

13. pixelmischief

14. Oldyoldson

15. CAVOKER

16. Rocketmonkey101

17. Yellowman
18. Wilheim 

Edited by Wilheim
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  • 1 month later...

It's here!
I already have everything, now I am preparing Tensor copies for you.
Distribution will take some time, everyone will get a private message within a few days.
I attach photos of the cartridges and the contents of the game package.

 

tensor carts.jpg

 

tensor contents.jpg

Edited by Mq.
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