Silver Back Posted January 15, 2022 Share Posted January 15, 2022 How about Devils n Demons. Or Arthur’s Quest, or Geists n Gremlins. Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted January 16, 2022 Share Posted January 16, 2022 8 hours ago, SmittyB said: I've always thought Capcom should have continued the naming pattern for the sequels; Ghosts 'n' Goblins Ghouls 'n' Ghosts Grotesques 'n' Ghouls Gremlins 'n' Grotesques Grindylows 'n' Gremlins etc Lootboxes 'n NFTs ? 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted January 16, 2022 Share Posted January 16, 2022 Does anybody have a link to the arcade music for GnG? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted January 16, 2022 Share Posted January 16, 2022 Never mind, found it. I managed to get a .mid file for one of the themes. Any ideas how to get it into deflemask? ground-1-2.mid 04 Ground BGM (1, 2 Stage).vgz Quote Link to comment Share on other sites More sharing options...
+Trebor Posted January 17, 2022 Share Posted January 17, 2022 2 hours ago, Synthpopalooza said: Does anybody have a link to the arcade music for GnG? Download (~39 MB) for all the music to GnG Arcade has been placed into a single archive - *.mp3 format / 320 kbps bit rate. Spoiler contains the file list. 01-Credit.mp3 02-Start Demo (5 Parts).mp3 03-The Map.mp3 04-Flatland Part BGM (Stage 1, 2).mp3 05-Theme of Giant (Stage 1, 2 Boss).mp3 06-Stage Clear (1).mp3 07-Stage Clear (2).mp3 08-Cave BGM (Stage 3, 4).mp3 09-Theme of Dragon (Stage 3, 4 Boss).mp3 10-Castle of Satan BGM (Stage 5, 6).mp3 11-Theme of Satan (Stage 5, 6 Boss).mp3 12-Theme of Dark Lord.mp3 13-1st Round Clear.mp3 14-Dark Lord.mp3 15-2nd Round Clear.mp3 16-Congratulations.mp3 17-Player Out.mp3 18-Hurry Up (Time Left 15 seconds).mp3 19-Game Over.mp3 20-Name Regist (1st Place).mp3 21-Name Regist Finished (1st Place).mp3 22-Name Regist (2nd Place and below) (1).mp3 23-Name Regist (2nd Place and below) (2).mp3 24-Name Regist Finished (2nd Place and below).mp3 The "02-Start Demo" is the only sample where five separate pieces are combined into one *.mp3 with ~two seconds separation between pieces. All five pieces are very short. There are ~30 sound effects that can be put together in one convenient archive, if wanted too. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 12, 2022 Share Posted February 12, 2022 @mksmith Actually, cannot wait to see GnG around for the 7800. Its the sort of port this console really needs. So, hope this little input will not be taken on any sort of ‘negative’ input. Remembering that I did some hobby-homebrew grfx for the Amiga 500 back in the early 90ies, and playing the A500 version of GnG, as well as C64 and later NES and Arcade ports, I wonder if the background palette may improve a bit if given more bright or ‘intense’ (warm-hue) greens ‘n browns. Sprites look gorgeous. All good, and whatever the outcome, this is looks like awesome stuff! 3 Quote Link to comment Share on other sites More sharing options...
miker Posted February 12, 2022 Share Posted February 12, 2022 (edited) On 1/16/2022 at 11:19 PM, Synthpopalooza said: Never mind, found it. I managed to get a .mid file for one of the themes. Any ideas how to get it into deflemask? There's some program. Not tested it, though... https://drive.google.com/open?id=18VsS6PYU9oXRLbWpH-HZc-PssisPpg8j Edited February 12, 2022 by miker typo Quote Link to comment Share on other sites More sharing options...
miker Posted February 13, 2022 Share Posted February 13, 2022 Or something like that (with GUI) https://drive.google.com/open?id=1FjGqegoQgWMITOMZhPR5-Db7zmqAqmLs Warning a bit NSFW look. Quote Link to comment Share on other sites More sharing options...
+mksmith Posted February 14, 2022 Share Posted February 14, 2022 On 2/12/2022 at 12:37 PM, Giles N said: @mksmith Actually, cannot wait to see GnG around for the 7800. Its the sort of port this console really needs. So, hope this little input will not be taken on any sort of ‘negative’ input. Remembering that I did some hobby-homebrew grfx for the Amiga 500 back in the early 90ies, and playing the A500 version of GnG, as well as C64 and later NES and Arcade ports, I wonder if the background palette may improve a bit if given more bright or ‘intense’ (warm-hue) greens ‘n browns. Sprites look gorgeous. All good, and whatever the outcome, this is looks like awesome stuff! All good - always happy to receive any feedback! The backgrounds are one color too many ATM - I haven't converted them from the c64. Because of this it's a bit of a mish mash so I choose to darken them a little so the sprites stood out better. I was sort of going for the dark creepy cementary look. All the gfx came out of the 2015 GnG Arcade upgrade version so there was some nice enhancements. I do want to get back to it - the emitter engine I built turned out pretty flexible but is still missing a couple of things. Also getting so many sprite on the screen will need a slight rethink as I was right on the limits of slowdown. 5 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 14, 2022 Share Posted February 14, 2022 1 hour ago, mksmith said: All good - always happy to receive any feedback! The backgrounds are one color too many ATM - I haven't converted them from the c64. Because of this it's a bit of a mish mash so I choose to darken them a little so the sprites stood out better. I was sort of going for the dark creepy cementary look. All the gfx came out of the 2015 GnG Arcade upgrade version so there was some nice enhancements. I do want to get back to it - the emitter engine I built turned out pretty flexible but is still missing a couple of things. Also getting so many sprite on the screen will need a slight rethink as I was right on the limits of slowdown. Hmm, get it. I’m not the guy to comment on sprites. You report: «this it's a bit of a mish mash so I choose to darken them a little so the sprites stood out better. I was sort of going for the dark creepy cementary look.» - - - Ok, dark cemetary look - good. But could it - without compromising sprites, still be more ‘green is really green», «brown is really browm» (<— as to brightness/hue…?) Guess ‘lush’ is core here. - - - I’m not aquainted with 7800 color-capabilities here, - just want to look and comment. It’s already up-there as to super-cool 7800 ports… «no doubt about it» But more like Arcade = even more super-cool port… Dunno whats really possible as to dealing with 7800 hardware. Generally; looks very good so far. Would just like to see more bright greens and browns on backdrops … … if… … technically possible…. - - - 2 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 14, 2022 Share Posted February 14, 2022 I’m thinking of color-porting in this general direction: 2 Quote Link to comment Share on other sites More sharing options...
Tigerduck Posted February 15, 2022 Share Posted February 15, 2022 (edited) Hi Matt, thank you for this Project, I like this game very much. But I have to play it always on this ugly breadbox... It took me many attempts, but finally I was able to beat the game and get the princess. The music is a highlight in this game. Hope you are able to get a similiar result with the Pokey or the Yamaha soundchip (e.g. for Dragonfly owners) If you need testing on real Hardware (NTSC/PAL), please drop me a line... Best regards, Tigerduck Edited February 15, 2022 by Tigerduck 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 17, 2022 Share Posted February 17, 2022 I am going to have a try at putting some of those tunes into Deflemask and see if we can get 7800 Yamaha binaries for them. This game I think really needs the Yamaha sound. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 17, 2022 Share Posted February 17, 2022 OK, this is a rough try. All of the channels use only one instrument. RevEng: Any chance this can be converted to a 7800 executable? It's only using 6 channels out of the 8 ground-1-2a.dmf 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 17, 2022 Share Posted February 17, 2022 OK, this might be better ... it's YM2151 ground-1-2-YM2151.dmf Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 17, 2022 Share Posted February 17, 2022 So here you go. All of these can be potentially converted to .DMF, and from there into 7800 executables. https://www.khinsider.com/midi/nes/ghosts-n-goblins 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 17, 2022 Share Posted February 17, 2022 On 1/16/2022 at 7:19 PM, Trebor said: Download (~39 MB) for all the music to GnG Arcade has been placed into a single archive - *.mp3 format / 320 kbps bit rate. Spoiler contains the file list. Hide contents 01-Credit.mp3 02-Start Demo (5 Parts).mp3 03-The Map.mp3 04-Flatland Part BGM (Stage 1, 2).mp3 05-Theme of Giant (Stage 1, 2 Boss).mp3 06-Stage Clear (1).mp3 07-Stage Clear (2).mp3 08-Cave BGM (Stage 3, 4).mp3 09-Theme of Dragon (Stage 3, 4 Boss).mp3 10-Castle of Satan BGM (Stage 5, 6).mp3 11-Theme of Satan (Stage 5, 6 Boss).mp3 12-Theme of Dark Lord.mp3 13-1st Round Clear.mp3 14-Dark Lord.mp3 15-2nd Round Clear.mp3 16-Congratulations.mp3 17-Player Out.mp3 18-Hurry Up (Time Left 15 seconds).mp3 19-Game Over.mp3 20-Name Regist (1st Place).mp3 21-Name Regist Finished (1st Place).mp3 22-Name Regist (2nd Place and below) (1).mp3 23-Name Regist (2nd Place and below) (2).mp3 24-Name Regist Finished (2nd Place and below).mp3 The "02-Start Demo" is the only sample where five separate pieces are combined into one *.mp3 with ~two seconds separation between pieces. All five pieces are very short. There are ~30 sound effects that can be put together in one convenient archive, if wanted too. Went to that site. File is not only not there, it triggered a bunch of malware warnings on my Norton. ? Quote Link to comment Share on other sites More sharing options...
+Trebor Posted February 17, 2022 Share Posted February 17, 2022 7 hours ago, Synthpopalooza said: Went to that site. File is not only not there, it triggered a bunch of malware warnings on my Norton. ? Looks like it was taken down since the January 16 posting. Zippyshare is a legit site, mentioned by a few places. The maleware warnings could be due to any banners or pop-ups that may be present, as it is free (temporary) file hosting. I have an ad/pop-up blocking plug-in installed under Chrome and experience no issue. Here's another link, hosted under MediaFire instead: https://www.mediafire.com/file/2deu6vttsoipn0y/GNGAudio.zip/file 1 Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted February 17, 2022 Share Posted February 17, 2022 khinsider also has mp3s from the arcade version. 2 Quote Link to comment Share on other sites More sharing options...
RevEng Posted February 18, 2022 Share Posted February 18, 2022 On 2/16/2022 at 8:42 PM, Synthpopalooza said: OK, this is a rough try. All of the channels use only one instrument. RevEng: Any chance this can be converted to a 7800 executable? It's only using 6 channels out of the 8 I just saw this. Maybe it's no longer needed, but I gave it a shot and it didn't convert correctly. I'm guessing it's not using the convention of patch #1 for channel #1, patch #2 for channel #2, etc. 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 18, 2022 Share Posted February 18, 2022 3 hours ago, RevEng said: I just saw this. Maybe it's no longer needed, but I gave it a shot and it didn't convert correctly. I'm guessing it's not using the convention of patch #1 for channel #1, patch #2 for channel #2, etc. thanks. I will try retooling it myself. Also found the vgms. If I can work up a means of putting VGM into MIDI I think we got a good workaround. 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 18, 2022 Share Posted February 18, 2022 thanks, Eagle! How can we get this in the game now? 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted February 18, 2022 Share Posted February 18, 2022 You need lots of rom - vgm format or cpu - huffmunch compressor Also recently I’m using hybrid player. Below 64 bytes per frame data are compressed, above 64 bytes raw data. 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 22, 2022 Share Posted February 22, 2022 @mksmith Could it be, - if possible -, given possible slowdowns due to too many onscreen-sprites in action, to have a) one of the 7800 difficulty switches turn on/off throwing 2/3 weapons at a time (2x lance, 2 or 3 daggers, 2 torches/axes snd then shields etc). If sprite-capacity would be somewhat limited; perhaps - when this harware-button is switched on, have enemy-pop-ups increase by 25-40%. ok… ideas, ideas… All good… 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 22, 2022 Share Posted February 22, 2022 On 2/18/2022 at 5:48 PM, Eagle said: You need lots of rom - vgm format or cpu - huffmunch compressor Also recently I’m using hybrid player. Below 64 bytes per frame data are compressed, above 64 bytes raw data. So probably best bet is VGM - MIDI - DFM then optimise it for RevEng's XMYM. I will attempt one tomorrow. If this works, we have a reliable way of converting arcade music to 7800 YM2151 1 Quote Link to comment Share on other sites More sharing options...
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