+Retrospect Posted December 9, 2021 Share Posted December 9, 2021 Hi everyone. I am working on a possible new game and I wanted the enemies to cascade down the screen with a movement like Centipede. My idea is, the segments move across the screen and only react to anything that isn't character code 32 - space. So if it hits the edges of the walls the segment would move down one character and then move the opposite way. So far all my experiments have one thing in common, they're slow. Even when compiled, specially with player movement and other stuff going on. Does any of you guys know a routine that would work? It would be best using characters to get around TI's wonder 5-in-a-line-and-you're-buggered limitation on "hardware sprites". 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.