joeatari1 Posted May 16, 2022 Share Posted May 16, 2022 A couple pre rendered explosions instead of randomizing each individual pixel might be good. Select large/small/green/orange/red at random from 3 or 4 pre rendered animations. I like the larger ones btw. 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 16, 2022 Author Share Posted May 16, 2022 8 hours ago, Stephen said: will there be an option to turn off the music? Naturally! (Cue Abbott & Costello routine...) 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 16, 2022 Share Posted May 16, 2022 1 hour ago, Songbird said: 10 hours ago, Stephen said: will there be an option to turn off the music? Naturally! (Cue Abbott & Costello routine...) 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 23, 2022 Author Share Posted May 23, 2022 Haven't built these into the game yet, but here are a couple of pixel shatter animations I came up with over the weekend. 5 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted May 23, 2022 Share Posted May 23, 2022 Pretty! Quote Link to comment Share on other sites More sharing options...
WesleyrpgAust Posted May 23, 2022 Share Posted May 23, 2022 looking good! Quote Link to comment Share on other sites More sharing options...
LordKraken Posted May 23, 2022 Share Posted May 23, 2022 15 hours ago, Songbird said: Haven't built these into the game yet, but here are a couple of pixel shatter animations I came up with over the weekend. Like the first one, looks a bit more randomized Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 23, 2022 Author Share Posted May 23, 2022 Yep, one is asymmetric and one is symmetric. The beauty is it will be easy to swap one out for the other once I get the basic support in place. 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted June 2, 2022 Share Posted June 2, 2022 Sooooo… would it be too much to hope for that this might be ready to sell around the time the July Evercade releases drop? Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 2, 2022 Author Share Posted June 2, 2022 Hehe, sorry this one has many months of work before it will be ready! Want to make this a really polished game. Honestly I have not touched the code since March, so I'm hoping I will find some time throughout the USA summer to get back into it... lots of new features to add including the improved explosions, proper title screen, more backgrounds, and new waves/enemies. 2 Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 4, 2022 Author Share Posted June 4, 2022 I am really liking this. Only thing I need to check is if pixels are too dark. Might look better with a brighter palette against the cold darkness of space... 4 Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 4, 2022 Author Share Posted June 4, 2022 Here's an even better view. 8 Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted June 7, 2022 Share Posted June 7, 2022 Looking really good! 2 Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 29, 2022 Author Share Posted June 29, 2022 Let's play another around of "guess that feature"... 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted June 29, 2022 Share Posted June 29, 2022 10 hours ago, Songbird said: Let's play another around of "guess that feature"... Score reset?? 2 Quote Link to comment Share on other sites More sharing options...
Fadest Posted June 29, 2022 Share Posted June 29, 2022 (edited) 11 hours ago, Songbird said: Let's play another around of "guess that feature"... Survive an asteroids field ? Edited June 29, 2022 by Fadest 1 1 Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted June 29, 2022 Share Posted June 29, 2022 Yeah, it seems the only difference is the asteroids in the back. Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 29, 2022 Author Share Posted June 29, 2022 The difference as @Fadest pointed out is that you have to survive the meteor shower! This will be a new feature for Microvaders. I'll update the meteor graphics soon, but for simplicity I just replicated and tweaked the "background" asteroid. Get ready to face off against a couple dozen meteors! 2 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 29, 2022 Share Posted June 29, 2022 4 minutes ago, Songbird said: The difference as @Fadest pointed out is that you have to survive the meteor shower! This will be a new feature for Microvaders. I'll update the meteor graphics soon, but for simplicity I just replicated and tweaked the "background" asteroid. Get ready to face off against a couple dozen meteors! Nice addition. Do we get a bonus for surviving? If you don't survive, do you lose your bonus (if there is one) and/or your life? 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 29, 2022 Author Share Posted June 29, 2022 Still working out the details, but there will definitely be a goal / bonus for making it past the meteor wave. For example I'm considering if the meteors should only travel straight down in a vertical column or if some should move left or right in addition to down. Also not sure if the meteors will be destructible or invulnerable; could be an interesting design choice to have a "no shooting" wave. 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 30, 2022 Share Posted June 30, 2022 41 minutes ago, Songbird said: could be an interesting design choice to have a "no shooting" wave. ? 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted June 30, 2022 Author Share Posted June 30, 2022 Here's a little better preview... 4 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted June 30, 2022 Share Posted June 30, 2022 Whoa! That looks awesome! Warblade and Vectorblade implement some interesting asteroid fields. Technically they’re only meteorids if they’re in a decaying orbit into an atmosphere Quote Link to comment Share on other sites More sharing options...
PFG 9000 Posted June 30, 2022 Share Posted June 30, 2022 11 hours ago, jgkspsx said: Whoa! That looks awesome! Warblade and Vectorblade implement some interesting asteroid fields. Technically they’re only meteorids if they’re in a decaying orbit into an atmosphere I suggest a compromise. Rather than calling them asteroids or meteorites, why not call them...wait for it...asteroites! 4 Quote Link to comment Share on other sites More sharing options...
Songbird Posted July 8, 2022 Author Share Posted July 8, 2022 Next preview which I am calling #2 even though technically I don't know how to count. Three sizes of meteors, five unique speeds. Only the foreground meteors are collidable. Still need to add shot collisions, more meteors, and the wave objective. 7 Quote Link to comment Share on other sites More sharing options...
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