Tony Cruise Posted October 16, 2022 Share Posted October 16, 2022 My package arrived in the Land of Oz's southern most state, on Thursday, I haven't had a chance to play any of them yet, but thoroughly enjoyed the magazine, and the art on the three titles. Thank you for all the work at putting these together and sending them out. Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted October 18, 2022 Share Posted October 18, 2022 On 10/15/2022 at 8:18 PM, nick3092 said: There seems to be a bug in the game with the extra packaging. In the first level if you are hit by a projectile, when you begin playing again your character constantly pulls down on the screen unless you are pressing up. But then your character moves up. Has any one else noticed this? Yes! I have noticed this. I thought it was my 10 foot extension cables that introduced this behavior. But I’ve noticed the same thing. Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 18, 2022 Share Posted October 18, 2022 That makes at least one other person who has experienced it. Makes it much more likely a bug and not just my hardware. @retroillucid @coleco_master Any comment on this apparent bug? Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted October 18, 2022 Share Posted October 18, 2022 Confirmed with mine that the bug is there on a Phoenix. Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 25, 2022 Share Posted October 25, 2022 Pinging @retroillucid and @coleco_master again about this apparent bug that two others and myself have confirmed. Quote Link to comment Share on other sites More sharing options...
coleco_master Posted October 25, 2022 Share Posted October 25, 2022 We are looking ionto it. Someone ported to my attention that this does not happen if they use controller 2. Only happens if you use controller. Is it possible? Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 25, 2022 Share Posted October 25, 2022 I can't say I tried. I don't usually make a habit of using controller 2 to control player 1. I'll try later tonight. Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 26, 2022 Share Posted October 26, 2022 Can confirm on both my Phoenix and Coleco the issue doesn't exist if you play using controller 2. So, there is a workaround. A not very obvious workaround, but a work around nonetheless. I am very curious how this slipped through QA. Testing collisions with enemy projectiles is pretty much critical of any game design/testing. 1 Quote Link to comment Share on other sites More sharing options...
NIAD Posted October 26, 2022 Share Posted October 26, 2022 (edited) 13 hours ago, nick3092 said: I am very curious how this slipped through QA. Testing collisions with enemy projectiles is pretty much critical of any game design/testing. Perhaps CollectorVision experienced an issue like Coleco did when burning the chips for Victory. 🙄 Edited October 26, 2022 by NIAD Quote Link to comment Share on other sites More sharing options...
+Sargon Posted December 30, 2022 Share Posted December 30, 2022 Does anyone have details on next year's club yet? Cost and dates? Quote Link to comment Share on other sites More sharing options...
+GoldLeader Posted January 26 Share Posted January 26 On 12/29/2022 at 6:55 PM, Sargon said: Does anyone have details on next year's club yet? Cost and dates? I was gonna explain, but you figured it out Quote Link to comment Share on other sites More sharing options...
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