minwah Posted February 9, 2022 Share Posted February 9, 2022 6 hours ago, ledzep said: Thanks for making this game, I cannot wait for it to be available! Wondering what the overlay will look like (the green in the video makes me think Battlezone too much, hahaha). As for suggestions (I know, easy to say, hard to implement) - On the overlay I hope that you label the shields readout at the upper right as "shields" or something obvious, I totally overlooked it the first time I watched the video. On Level 3, charging the shields by skimming the asteroids, how about you lose points for shooting any of the asteroids while charging the shields? Like it's a penalty to take the "easy" way out but obviously losing 10 points or so is better than dying. And a bonus for getting through there without shooting a single asteroid. How about if the boss flying across the top occasionally drops down a shield (Space Invaders style) to block your shots? Maybe it slowly moves sideways back and forth. Easy setting you can get rid of it (10 shots?) but hard setting it's permanent until the level is finished? Anyways, great looking game, the animations are great! The sounds are cool, too, makes it seem like an arcade port. Thanks for your comments! With regard to your suggestions: 1. The overlay will have indicators of some kind for powerup & shield energy...and will probably be largely green. 2. That's not a bad idea...however I quite like how it is currently as you can choose blast everything, skim as much as possible...or skim as much as possible *and* shoot as much as possible. The latter is hardest to do but can yield the biggest bonus. 3. I did actually consider something a bit like that a long time ago. The trouble now is that I don't have much space left (under 40 bytes at this moment, didn't realise it was quite that low)...not enough for something of this nature, or much at all really! 4 Quote Link to comment Share on other sites More sharing options...
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