saxmeister Posted February 4, 2022 Share Posted February 4, 2022 I've been thinking about isometric games, especially the ones on platforms like the Speccy, that were high-res and monochromatic. I really think the 7800 could excel at games in this isometric (or 3/4) view. The 7800 didn't get many isometric games (Desert Falcon, the last Congo bongo demo I saw... anything else?) so I am taking that into consideration as a new development option. I've never programmed an isometric game and I'm wondering about the approach. I've seen the bitmapping demos that have been posted on here before and feel most comfortable plotting graphics in a bitmapped format (I grew up on a Commodore VIC-20) but I also think a tiled approach could work. But, I'm thinking mathematically about the whole thing and thinking that bitmapped with projection makes more sense, especially because character and NPC movements would have to take the view into consideration. Any thoughts or suggestions from anyone (I know, like anyone has free time... ha ha ha)? I would hope that something could be developed that could be reused to create other games after this as well. 4 Quote Link to comment Share on other sites More sharing options...
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