+Gemintronic Posted February 7, 2022 Share Posted February 7, 2022 Speaking of Lynx there is a little thing called 8 bit Unity (no relation to Unity) that supports 8 bit Atari computers, C64, NES and Lynx. It even has a point & click adventure example. The NES target seems to force just one (3 color + transparency) palette on the background but that shouldn't be a problem for a grayscale game. My gut feeling is this will not be a simple or cheap project. Might have to code it yourself to keep within your anticipated costs. May as well port it to many systems as easily as possible. 1 Quote Link to comment Share on other sites More sharing options...
TenBoe Posted February 10, 2022 Author Share Posted February 10, 2022 On 2/7/2022 at 3:19 AM, Clint Thompson said: It's a 10-minute game that would take many months full time to develop and complete from the ground up I asked around the internet and got a lot of different answers. One said, it would take two weeks to port this to the Jag. Our plan is a release of all "Midnight Scenes" Episodes and "The Librarian" from the same dev as a collection. Would be around 2 hours of gameplay. But thanks for all your opinions. We keep asking around for opportunities to maybe realise this one ... Quote Link to comment Share on other sites More sharing options...
LordKraken Posted February 10, 2022 Share Posted February 10, 2022 May I ask you why the Jaguar? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 10, 2022 Share Posted February 10, 2022 2 hours ago, TenBoe said: I asked around the internet and got a lot of different answers. Thats how the internet works, especially if you used social media Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted February 11, 2022 Share Posted February 11, 2022 4 hours ago, TenBoe said: One said, it would take two weeks to port this to the Jag. So then have them port it. Let me know how far along they've come in a few months to reassess... 1 2 Quote Link to comment Share on other sites More sharing options...
zzip Posted February 11, 2022 Share Posted February 11, 2022 On 2/5/2022 at 7:09 PM, Gemintronic said: That or port ScummVM and abide by GPL 2. Has anyone ever ported ScummVM to Jaguar? 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 11, 2022 Share Posted February 11, 2022 20 minutes ago, zzip said: Has anyone ever ported ScummVM to Jaguar? A cursory search says no. I was thinking since this project is more complicated than the original poster thinks at least the effort would reap the benefits of being multi platform (i.e. any system that has a ScummVM port). He'd have to hire someone to port ScummVM to the Jag. Also, port the game to ScummVM. 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted February 11, 2022 Share Posted February 11, 2022 1 minute ago, Gemintronic said: A cursory search says no. I was thinking since this project is more complicated than the original poster thinks at least the effort would reap the benefits of being multi platform (i.e. any system that has a ScummVM port). He'd have to hire someone to port ScummVM and make the game for that engine. I was thinking it seems like low-hanging fruit. It would bring a bunch early to mid 90's point-and-click games to Jag- Of course I don't know what technical issues may be preventing it from working. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 11, 2022 Share Posted February 11, 2022 15 minutes ago, zzip said: I was thinking it seems like low-hanging fruit. It would bring a bunch early to mid 90's point-and-click games to Jag- Of course I don't know what technical issues may be preventing it from working. Probably the major hurdle is mapping the graphic and sound function calls to raptor. ..and then futzing around fixing discrepancies between ScummVMs C compiler and what JagStudio is using. UPDATE: Found a partial port to the Atari ST. May be easier than starting from the last plain old C build of ScummVM? No idea. https://github.com/agranlund/ScummST 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted February 11, 2022 Share Posted February 11, 2022 3 hours ago, Gemintronic said: Probably the major hurdle is mapping the graphic and sound function calls to raptor. ..and then futzing around fixing discrepancies between ScummVMs C compiler and what JagStudio is using. That kind of stuff is to be expected. I'm wondering if there's anything about it that would make a Jag version impossible. Doesn't seem like there should be. 3 hours ago, Gemintronic said: UPDATE: Found a partial port to the Atari ST. May be easier than starting from the last plain old C build of ScummVM? No idea. https://github.com/agranlund/ScummST Not sure, but you'll probably be locked into 16-color graphics and Yamaha sound when the Jaguar should be capable of displaying the games in full color and sound as intended. I did notice in the release notes that Sam & Max requires 4mb RAM on the ST, while others can be run in 2mb. Maybe that's where the port becomes difficult for the Jag? 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 13, 2022 Share Posted February 13, 2022 On 2/11/2022 at 9:50 AM, Gemintronic said: Probably the major hurdle is mapping the graphic and sound function calls to raptor. ..and then futzing around fixing discrepancies between ScummVMs C compiler and what JagStudio is using. UPDATE: Found a partial port to the Atari ST. May be easier than starting from the last plain old C build of ScummVM? No idea. https://github.com/agranlund/ScummST @JagChris Didn't mean to sound like my statements were a ha ha funny joke.. We've got a crowd here where those issues are obvious and another not so much. 1 Quote Link to comment Share on other sites More sharing options...
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