+atari2600land Posted February 6, 2022 Share Posted February 6, 2022 I'm guessing there is no way to make an object bigger during a program. I made sure the sprite could be scaled in rapinit.s, I put this in my program: sprite[ENEMY].scale_x = %01000000 sprite[ENEMY].scale_y = %01000000 But if I do that, instead of changing the size, it simply doesn't show up at all. I've attached my code in case anyone wants to look at it and tell me what I'm doing wrong. I'm about ready to pull my hair out here. onionring.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 6, 2022 Author Share Posted February 6, 2022 Solved. Instead of "%01000000", I must put "64". I don't know why. Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted February 6, 2022 Share Posted February 6, 2022 According to the reference manual, they use B8(), B16(), or B32() to do binary numbers of a specific size. Just put the binary number inside the parenthesis. Quote Link to comment Share on other sites More sharing options...
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