+grips03 Posted February 26, 2022 Share Posted February 26, 2022 Are you making [Atari Jaguar] Dragon Breed game too. I saw on your Youtube channel. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 26, 2022 Author Share Posted February 26, 2022 6 hours ago, grips03 said: Are you making [Atari Jaguar] Dragon Breed game too. I saw on your Youtube channel. Already done: Please keep this thread on-topic. 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 27, 2022 Author Share Posted February 27, 2022 After finally getting some stuff working yesterday I uploaded a video in haste and happiness .. however not all was right, and something lurked in the shadows. For you see, this is not a standing lamp, its actually a hanging lamp: Ooops! LOL. Anyway, here's another video from today showing slightly more progress! Yes, there's a bullet glitch at the end, blah blah blah, we'll get there We today have out first complete, working level 19 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 27, 2022 Share Posted February 27, 2022 The shadow and highlight mode on the sega genesis is crying itself to sleep tonight. That looks so good! 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 27, 2022 Author Share Posted February 27, 2022 5 minutes ago, Gemintronic said: The shadow and highlight mode on the sega genesis is crying itself to sleep tonight. That looks so good! heheh, thanks! We have more, but saving them for a bar/club lol ... 9 2 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted February 27, 2022 Share Posted February 27, 2022 Checked out the Tech Build demo video. Art direction is simply gorgeous ? Game wouldn't look out of place on likes of XBLA and PSN. 8 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted February 27, 2022 Share Posted February 27, 2022 It's looking better, and clever use of additive/subtractive color. 1 Quote Link to comment Share on other sites More sharing options...
CD-i Posted February 27, 2022 Share Posted February 27, 2022 Really nice looking and great progress. I love the art design which nicely makes use of the effects. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted February 27, 2022 Share Posted February 27, 2022 Yes, looks very nice, especially the lighting effects. By the way, for the lamps, how about using a wedge shape with soft edges instead of a cylinder? I think it would look more natural: (note: this is simulated with Paint Shop Pro, so the real effect will not look exactly the same) 3 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted February 27, 2022 Share Posted February 27, 2022 1 hour ago, Zerosquare said: Yes, looks very nice, especially the lighting effects. By the way, for the lamps, how about using a wedge shape with soft edges instead of a cylinder? I think it would look more natural: (note: this is simulated with Paint Shop Pro, so the real effect will not look exactly the same) We could try this but it would be a bigger sprite. Especially if you want it to spread wider. 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted March 4, 2022 Share Posted March 4, 2022 I must say that I love what you do here (even if you sometimes see me as your rival now). Your game has a quite unique look to it, and I hope it will also be fun to play. On the lamp, have you considered having an interactive, animated lamp? For example if you hit it, it will swing back and forth for a while, including the area it lights up? This would give a very dynamic feel to the environment. 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 4, 2022 Author Share Posted March 4, 2022 Thanks Everything is up for consideration. Not everything will make it. And nope, I don't see you as a rival at all. 1 1 Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted March 4, 2022 Share Posted March 4, 2022 Because... ? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 4, 2022 Author Share Posted March 4, 2022 Sory but there is no need for any of this stupid 'rivalry' shite, from anyone. Doesn't help anything or matter in the long run. 7 3 Quote Link to comment Share on other sites More sharing options...
Cyprian Posted March 4, 2022 Share Posted March 4, 2022 is that the lighting lamp a hardware effects? it looks cool and I first time I see practical use of that OP mixing colors (I guess) 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted March 4, 2022 Share Posted March 4, 2022 (edited) 1 hour ago, Cyprian said: is that the lighting lamp a hardware effects? it looks cool and I first time I see practical use of that OP mixing colors (I guess) I am guessing it is, that's why I think it's so cool. @CyranoJ is the one that can give the proper answer. It's only the Blitter that can do that, and it's a challange to use that (a lot) in real-time, so that's why I also wonder if that could be used as an animated effect (e.g. done in real-time). I understand it's already done on the lit up area around the main character. Edited March 4, 2022 by phoboz 1 Quote Link to comment Share on other sites More sharing options...
SebRmv Posted March 4, 2022 Share Posted March 4, 2022 Congratulations guys! This looks really cool 1 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 4, 2022 Author Share Posted March 4, 2022 45 minutes ago, phoboz said: It's only the Blitter that can do that, and it's a challange to use that (a lot) in real-time, so that's why I also wonder if that could be used as an animated effect (e.g. done in real-time). I understand it's already done on the lit up area around the main character. I'm not using the blitter at all yet... The lighting is being done using RMW/CRY. 4 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted March 4, 2022 Share Posted March 4, 2022 (edited) 49 minutes ago, phoboz said: I am guessing it is, that's why I think it's so cool. @CyranoJ is the one that can give the proper answer. It's only the Blitter that can do that, and it's a challange to use that (a lot) in real-time, so that's why I also wonder if that could be used as an animated effect (e.g. done in real-time). I understand it's already done on the lit up area around the main character. Actually the light is an animated sprite, there can be other animations and colors depending on art direction. Edited March 4, 2022 by agradeneu 2 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted March 4, 2022 Share Posted March 4, 2022 2 hours ago, Cyprian said: is that the lighting lamp a hardware effects? it looks cool and I first time I see practical use of that OP mixing colors (I guess) It was already used in Kobayashi Maru and Rebooteroids. 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted March 4, 2022 Share Posted March 4, 2022 1 hour ago, CyranoJ said: The lighting is being done using RMW/CRY OK found a related thread to help me understand more. https://atariage.com/forums/topic/226358-16-bit-rgb-vs-16-bit-cry/ 1 Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted March 4, 2022 Share Posted March 4, 2022 Just wanted to make sure everyone understood I was joking earlier. ? 4 3 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 2, 2022 Author Share Posted April 2, 2022 April progress! Lots and lots of new stuff. Coming along really well. Enjoy the show! 16 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted April 2, 2022 Share Posted April 2, 2022 (edited) Level starts at 0:52. New stuff: - Revamped Dash mechanics with visual feedback - new tileset - new backdrop - 2 new robots: big "mech suit" (Big Sprite!) and "super bounce bot" (the 3rd new robot is not in the video) - new laser trap - more music and sound FX - Current build has 12 levels playable Edited April 2, 2022 by agradeneu 7 1 Quote Link to comment Share on other sites More sharing options...
+Neon Wraith Posted April 2, 2022 Share Posted April 2, 2022 Looking great! I love how he mechanics work. Double jump and dash are things we take for granted in platformers today and it looks like you nailed them. Keep up the good work. 2 Quote Link to comment Share on other sites More sharing options...
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