vrocko Posted July 27, 2022 Share Posted July 27, 2022 34 minutes ago, CyranoJ said: Thanks We don't get games out fast. Rebooteroids - 7 years in development / testing Last Strike - 4 years in development / testing Gravitic Mines - 2.5 years in development / testing When they're done, they're still not done - thats when months of testing begins. 7 years on Rebooteroids...wow. I did not know that. Just seemed to me that every time I get on Atari Age there's a new Jag game in development from your team. I mean I've got Gravitic Mines, I see you're pretty far along on Jumping at Shadows, I don't have Last Strike yet but I'll have to wait for that one, property taxes are due ugh! Just keep on, keepin' on!! Thanks!! 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095510 Share on other sites More sharing options...
+Neon Wraith Posted July 27, 2022 Share Posted July 27, 2022 2 hours ago, CyranoJ said: We don't get games out fast. If you did, all the resulting games would play like Checkered Flag and look like Supercross 3D! 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095565 Share on other sites More sharing options...
phoboz Posted July 27, 2022 Share Posted July 27, 2022 (edited) 4 hours ago, agradeneu said: And JAS hopefully 1,5 years. Our team is becoming a well oiled machine. Yeah I agree, glad that the Jaguar get so many cool games. To all the people out there pushing 8-bit hardware, you will never get a game that looks like any of the latest homebrew for the Jaguar! молодцы ребята, вы все прекрасные! ?♂️?♀️ Edited July 27, 2022 by phoboz 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095641 Share on other sites More sharing options...
Editorb Posted July 27, 2022 Share Posted July 27, 2022 5 hours ago, CyranoJ said: Thanks We don't get games out fast. Rebooteroids - 7 years in development / testing Last Strike - 4 years in development / testing Gravitic Mines - 2.5 years in development / testing At the current pace, after another game or two, the carts will be in the AtariAge store before completion of concept. Looking forward to it! 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095665 Share on other sites More sharing options...
phoboz Posted July 27, 2022 Share Posted July 27, 2022 18 minutes ago, Editorb said: At the current pace, after another game or two, the carts will be in the AtariAge store before completion of concept. Looking forward to it! I don't think time is important, inspiration comes in waves. Sometimes there is no inspiration for a long time, while at other times inspiration comes all at once. Of course, long time perfection of an inspired idea will make it better, but sometimes it's just best to let it be as it was at the first moment (before you use your logical thinking to trash it) 1 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095680 Share on other sites More sharing options...
+CyranoJ Posted July 27, 2022 Author Share Posted July 27, 2022 3 hours ago, phoboz said: I don't think time is important, inspiration comes in waves. Sometimes there is no inspiration for a long time, while at other times inspiration comes all at once. Of course, long time perfection of an inspired idea will make it better, but sometimes it's just best to let it be as it was at the first moment (before you use your logical thinking to trash it) Thats all fine and dandy with something for free, but put a price tag on it and things change dramatically. Long time, hard work making it the best it can be and then thorough testing is a must. 4 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095798 Share on other sites More sharing options...
+CyranoJ Posted July 27, 2022 Author Share Posted July 27, 2022 4 hours ago, phoboz said: Yeah I agree, glad that the Jaguar get so many cool games. To all the people out there pushing 8-bit hardware, you will never get a game that looks like any of the latest homebrew for the Jaguar! молодцы ребята, вы все прекрасные! ?♂️?♀️ They don't have to look as good if they nail the gameplay and they're more fun - saying that, some of them look amazing and I love seeing what those guys come up with. All the devs on the older systems rock - those guys inpsire the hell out of me! 6 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095802 Share on other sites More sharing options...
+Saturn Posted July 28, 2022 Share Posted July 28, 2022 14 hours ago, agradeneu said: Working on the backgrounds to add detail for some dark forest flavour That looks incredible! Thanks for sharing it. 4 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095913 Share on other sites More sharing options...
phoboz Posted July 28, 2022 Share Posted July 28, 2022 (edited) 8 hours ago, CyranoJ said: Thats all fine and dandy with something for free, but put a price tag on it and things change dramatically. Long time, hard work making it the best it can be and then thorough testing is a must. What mean I mean is a little bit like the first half of the Led Zeppelin records (which are timeless classics), there must have been a great deal of improvisation going on there? Because the songs tends to sound a little bit different when they played them live. Which added another dimension to it at each gig. They probably had a limited ammount of time in the studio, and I don't think they had all the material set in stone before they started recording. However, the recordings became a kind of reference point to which they could give variations at each live performance. Edited July 28, 2022 by phoboz Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5095989 Share on other sites More sharing options...
Mr.JT Posted July 28, 2022 Share Posted July 28, 2022 20 hours ago, phoboz said: I don't think time is important, inspiration comes in waves. Sometimes there is no inspiration for a long time, while at other times inspiration comes all at once. Of course, long time perfection of an inspired idea will make it better, but sometimes it's just best to let it be as it was at the first moment (before you use your logical thinking to trash it) I think editorb was just joking - i.e., given the trend of decreasing time to release by the team if that trend continues soon the games will be out before the team has even thought of them (and that being a compliment to the team's increasing efficiency, not trashing time taken... at least that's how I read the comment) 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5096121 Share on other sites More sharing options...
Editorb Posted July 31, 2022 Share Posted July 31, 2022 Indeed, I was having one of my Fun with Meth Math moments, kinda like if a baseballer hits two dingers in first game of season, putting him on pace for 324. As a musician/recording "artist" of sorts, I agree with both viewpoints. Many a potentially great concept has been ruined by excess tweaking, but it should still be honed as much as possible, while retaining its essence, before being exposed for public consumption. Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097587 Share on other sites More sharing options...
agradeneu Posted July 31, 2022 Share Posted July 31, 2022 (edited) 1 hour ago, Editorb said: Indeed, I was having one of my Fun with Meth Math moments, kinda like if a baseballer hits two dingers in first game of season, putting him on pace for 324. As a musician/recording "artist" of sorts, I agree with both viewpoints. Many a potentially great concept has been ruined by excess tweaking, but it should still be honed as much as possible, while retaining its essence, before being exposed for public consumption. Agreed, bugfixing does not compromise a creative concept, far from it. There are two things: creativity AND proper execution. Edited July 31, 2022 by agradeneu 3 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097619 Share on other sites More sharing options...
agradeneu Posted July 31, 2022 Share Posted July 31, 2022 (edited) On 7/28/2022 at 9:22 AM, phoboz said: What mean I mean is a little bit like the first half of the Led Zeppelin records (which are timeless classics), there must have been a great deal of improvisation going on there? Because the songs tends to sound a little bit different when they played them live. Which added another dimension to it at each gig. They probably had a limited ammount of time in the studio, and I don't think they had all the material set in stone before they started recording. However, the recordings became a kind of reference point to which they could give variations at each live performance. Jimmy Page was known to be an absolute perfectionist in the studio. For a great sounding record, a lot of work and preparation are necessary, usually a couple of vocal or guitar takes are not enough. And then comes the mixing process etc. Ergo: it takes a lot of work and refinement to create a natural and organic sound that often comes across as "live sound" and improvised. As each hour and day in the studio costs money, poorly prepared musicians are a nightmare as well as sloppy performances make a record sound bad, not good. Live performances are a very different beast. However, it is known Jimi Hendrix prepared himself meticulously for any jam sessions. So it may sound all improvised and great, because he invested a lot of effort. Edited July 31, 2022 by agradeneu 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097623 Share on other sites More sharing options...
SlidellMan Posted July 31, 2022 Share Posted July 31, 2022 @agradeneu Superbly said. 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097643 Share on other sites More sharing options...
phoboz Posted July 31, 2022 Share Posted July 31, 2022 1 hour ago, agradeneu said: As each hour and day in the studio costs money, poorly prepared musicians are a nightmare as well as sloppy performances make a record sound bad, not good There is a differences between being ill prepared, and being able to improvise. Kurt Cobain's guitar technique was often labelled as sloppy by "besserwissers", but some think it was one of the elements that gave Nirvana it's unique sound. Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097680 Share on other sites More sharing options...
agradeneu Posted July 31, 2022 Share Posted July 31, 2022 (edited) 11 minutes ago, phoboz said: There is a differences between being ill prepared, and being able to improvise. Kurt Cobain's guitar technique was often labelled as sloppy by "besserwissers", but some think it was one of the elements that gave Nirvana it's unique sound. He did like 20 tracks for the rhythm guitars on Nevermind. That is why it sounded so huge. He usually sounds sloppy live, but in the studio it was Butch Vig, the producer, who fully realized the guitars sounding huge for a record. Like I said, there is a fundamental difference between production for a record and live performances. Edited July 31, 2022 by agradeneu Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097684 Share on other sites More sharing options...
phoboz Posted July 31, 2022 Share Posted July 31, 2022 10 minutes ago, agradeneu said: He did like 20 tracks for the rhythm guitars on Nevermind. That is why it sounded so huge. Yeah that's a good technique (often done to my singing in the studio, because I really don't sing entirely in key). The fun thing is that it sounds fater on singers that sing less accurate. Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097689 Share on other sites More sharing options...
youxia Posted July 31, 2022 Share Posted July 31, 2022 17 minutes ago, agradeneu said: Butch Vig That's one name I haven't heard in quite a while and definitely didn't expect to see ITT...a blast from my grunge-period Dirty & Bricks are Heavy are my favourite productions of his. Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5097693 Share on other sites More sharing options...
+CyranoJ Posted October 1, 2022 Author Share Posted October 1, 2022 The AtariAge stand at PRGE will have a WIP 5 level playable demo of "Jumping at Shadows" for people to check out. We will most likely also release this demo online as well during the show for anyone who can't attend in person. Check out our latest video: 12 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5131602 Share on other sites More sharing options...
Gummy Bear Posted October 1, 2022 Share Posted October 1, 2022 This is looking awesome! I love the touch of having the little glow effect around the main character, to keep him visible without having to make him brighter and spoil his aesthetic. 2 2 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5131799 Share on other sites More sharing options...
SlidellMan Posted October 1, 2022 Share Posted October 1, 2022 Reboot Games is looking to be the next Psygnosis/Psyclapse with this game. 2 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5131809 Share on other sites More sharing options...
+CyranoJ Posted October 2, 2022 Author Share Posted October 2, 2022 4 hours ago, Gummy Bear said: This is looking awesome! I love the touch of having the little glow effect around the main character, to keep him visible without having to make him brighter and spoil his aesthetic. Thanks, the aura changes colours depending on his state 2 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5131893 Share on other sites More sharing options...
agradeneu Posted October 2, 2022 Share Posted October 2, 2022 7 hours ago, SlidellMan said: Reboot Games is looking to be the next Psygnosis/Psyclapse with this game. Quite an ambiguous compliment if you think about it. 1 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5131949 Share on other sites More sharing options...
SlidellMan Posted October 2, 2022 Share Posted October 2, 2022 I mean that in a good way, sorry for not clarifying. 2 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5132020 Share on other sites More sharing options...
+Neon Wraith Posted October 3, 2022 Share Posted October 3, 2022 This looks incredible guys. I am just in awe of your talents. 2 Quote Link to comment https://forums.atariage.com/topic/330925-jumping-at-shadows-wip-platform-game-from-reboot-games/page/5/#findComment-5132279 Share on other sites More sharing options...
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