vrocko Posted March 10, 2022 Share Posted March 10, 2022 5 hours ago, Zerosquare said: Pretty much. They saw homebrew developers as beneath them, and their attitude ranged from condescending at best to outright hostile. Sorry just came in on this conversation. It was also before my time. Wow didn't think anyone would care if they were called homebrew or not just as long as the game was finished and made into a sellable product. Gamers get the game and creators get paid, I'd be happy being on either side of it. They really "twitched" about someone calling it a homebrew or not? I liked Battlesphere and was glad to get it. It's a game you created, you got it to market and people bought it. You gonna be a [insert expletive here] to others in the community, I'll think twice before I buy your next game, if there is a next game, just because of your attitude. I quit buying a few items because of creators attitude toward other creators or consumers. Kind of glad and sad I saw this. Loved the game but now...well maybe it's time to look at eBay. Hope I don't open any old wounds. My apologies if it did. Quote Link to comment Share on other sites More sharing options...
Fadest Posted March 11, 2022 Share Posted March 11, 2022 On 3/10/2022 at 1:29 PM, agradeneu said: If I remember correctly, one of them diffamed/attacked devs who did emulators and free libraries, notably people of Jagware. Hem, what was my signature in these trouble time and why ??? Of yes, something like this Quote Nobody really cares if you built your car from scratch or if you bought it. Well, my opinion was (and still is) it is the same for making a game, using SebRMV librairies like I used to in the past, or coding a game from scratch is of course not the area of complexity, but in the end, what is really important for end user is how good the game is or not. But I guess I already spent too much time and energy about this, so what is lying under the carpet should stay under the carpet. 3 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted March 11, 2022 Share Posted March 11, 2022 (edited) On 3/10/2022 at 6:47 AM, phoboz said: Imagine how great it would have been if the teams behind Deathwatch, Conan... have been as dedicated as them? I'm not sure what you mean about the teams lacking dedication. With Conan : Carlo Perconti: What happened is that Sony broke off the Nintendo distribution in Europe, refusing to take the products. Without buyers and incapable of publishing them by ourselves, we had to close down Arcade Zone and interrupt undergoing developments, with profound regret. Other companies which already weighed in the balance survived and moved on to the Playstation. We were at the wrong time at the wrong transition, the one which saw Nintendo's European market become Sony's European market. This said, we bounced back well with our famous Burning Road, but it was to come much later (Editor's note: after setting up another game company, this time by the name of Toka). Arcade Zone were forced to close as a company and they hadn't even signed a license for Conan... http://www.1up-games.com/snes/legend/interview-english.html With Deathwatch: DDI decided to drop the title when Atari kept stalling on feedback and payments for milestones. Atari even at one stage wanted DDI to turn the game into a fully 3D title, but DDI refused after the lack of engagement and confidence with Atari over the course of its development. Focus switched to projects that paid, and on time. https://www.gamesthatwerent.com/2020/10/deathwatch/ Both were commercially developed titles and if you've no money coming in, why would any team continue development? Especially when it was clear the Jaguar was becoming a commercial failure at retail. They'd never of recovered the development costs for a start. Edited March 11, 2022 by Lostdragon Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted March 11, 2022 Share Posted March 11, 2022 Maybe we were better off without official competition between the devs. So far, 2 out of (3?) threads about it have devolved into, frankly, stupid debates. 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted March 12, 2022 Share Posted March 12, 2022 (edited) 17 hours ago, Lostdragon said: I'm not sure what you mean about the teams lacking dedication As I understood it, the Battlesphere team continued to develop the game without funding from Atari, even if this was a commercial project before. Of course it's not possible to expect other commercial projects to continue without funding, and to release the game on a console pulled off the market. This is what makes the Battlesphere project a unique in my opinion, e.g. that it started as a commercial project, but ended up beeing released as a homebrew (regardless of what the authors think about the homebrew label) If that is not dedication, I don't know how to define it? I am not saying that the other teams lacked dedication, I only speculate how great it would have been if they had the same level of dedication as the Battlesphere team. Edited March 12, 2022 by phoboz Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted March 12, 2022 Share Posted March 12, 2022 38 minutes ago, phoboz said: As I understood it, the Battlesphere team continued to develop the game without funding from Atari, even if this was a commercial project before. Of course it's not possible to expect other commercial projects to continue without funding, and to release the game on a console pulled off the market. This is what makes the Battlesphere project a unique in my opinion, e.g. that it started as a commercial project, but ended up beeing released as a homebrew (regardless of what the authors think about the homebrew label) If that is not dedication, I don't know how to define it? I am not saying that the other teams lacked dedication, I only speculate how great it would have been if they had the same level of dedication as the Battlesphere team. My understanding is extremely limited, but I am given to believe Battlesphere started life after an individual had signed up as a Jaguar developer, but didn't have the funding to start work on any projects. Another individual posted a message to GEnie, looking for programmers to write a jaguar game and as a result, a team was created and work began on the game... What happened after that is perhaps best left to history, but the team distanced itself from the individual in question, the game finally made it out. Plans for a sequel were never realised and attempts to bring the game to PlayStation, PC and NUON were unsuccessful, as pitches shot down, likes of NUON unwilling to put forward funding. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 25, 2022 Author Share Posted March 25, 2022 Added to WIP: Shadow Kingdom by Alexander von Knorring @phoboz (Game Design), KarlisZabers (Graphics), Eternal Krauser @Eternal-Krauser (Music & SFX), Arcadia @Arcadia (Story) | Video Only (20220325) No Public Binary | Listing Updated: Mar 25, 2022 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 28, 2022 Author Share Posted March 28, 2022 Added to WIP: "Unnamed 3D Game" by Alexander von Knorring @phoboz | Video Only (20220325) No Public Binary | Listing Updated: Mar 28, 2022 Updated WIP: Shadow Kingdom by Alexander von Knorring @phoboz (Game Design), KarlisZabers (Graphics), Eternal Krauser @Eternal-Krauser (Music & SFX), Arcadia @Arcadia (Story) | Video Only (20220327) No Public Binary | Listing Updated: Mar 28, 2022 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 30, 2022 Author Share Posted March 30, 2022 Updated Physical Release: Asteroite by Alexander von Knorring @phoboz / Krauser (Music) | Video Only (20220210) No Public Binary | Physical Release (Pre-Order): Feb 1, 2022 by Songbird @Songbird / Shipped: Mar 30, 2022 | Listing Updated: Mar 30, 2022 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 6, 2022 Author Share Posted April 6, 2022 Added to WIP: Hammer of the Gods by Alexander von Knorring @phoboz (Programming) / Eternal Krauser @Eternal-Krauser (Art, Music & SFX) | Video Only (20220404) No Public Binary | Listing Updated: Apr 6, 2022 Updated WIP: Jumping At Shadows by Lawrence Staveley @CyranoJ (Code) / Ericde45 @Ericde45 (Sound Engine) / Ander Lex & Szadi Art (Artwork) / Roald Strauss (Music) | Video Only (20220402) No Public Binary | Listing Updated: Apr 6, 2022 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 25, 2022 Author Share Posted April 25, 2022 Added to WIP: Hellgate by Joe Yeomans @joeyaage | Video Only (20220218) No Public Binary (this year) | Listing Updated: Apr 25, 2022 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 9, 2022 Author Share Posted May 9, 2022 Updated WIP: Jumping At Shadows by Lawrence Staveley @CyranoJ (Code) / Ericde45 @Ericde45 (Sound Engine) / Ander Lex & Szadi Art (Artwork) / Roald Strauss (Music) | Video Only (20220508) No Public Binary | Listing Updated: Apr 9, 2022 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 19, 2022 Author Share Posted June 19, 2022 Added to WIP: Titan (Port) by Alain Fernandes | Video Only (20220514) No Public Binary | Listing Updated: Jun 19, 2022 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 20, 2022 Author Share Posted June 20, 2022 Updated WIP: Jumping At Shadows by Reboot / Lawrence Staveley @CyranoJ & Ander Lex @agradeneu (Code) / Ericde45 @Ericde45 (Sound Engine) / Ander Lex & Szadi Art (Artwork) / Roald Strauss (Music) | Video Only (20220619) No Public Binary | Listing Updated: Jun 20, 2022 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 30, 2022 Author Share Posted June 30, 2022 Updated WIP: Jumping At Shadows by Reboot / Lawrence Staveley @CyranoJ & Ander Lex @agradeneu (Code) / Ericde45 @Ericde45 (Sound Engine) / Ander Lex & Szadi Art (Artwork) / Roald Strauss (Music) | Video Only (20220630) No Public Binary | Listing Updated: Jun 30, 2022 Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted July 1, 2022 Share Posted July 1, 2022 (edited) Hi guys. Hope you are all doing swell, I'm going to throw my name in the hat here for the 2022 sci-fi monster game JagZombies ZERO which is currently a W.I.P. aimed at a September release date. The game is being created by myself (Wave 1 Games) with the help of Protofactor Inc. I will have much more info and its very own thread here in the next couple of weeks. video-1656647835(1).mp4 Credit goes to Kazdan Azahn for the creation of the above title screen. Edited July 1, 2022 by WAVE 1 GAMES 2 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 7, 2022 Author Share Posted July 7, 2022 Added to WIP: Zombie Harvest by Reboot | Video Only (20220705) No Public Binary | Listing Updated: Jul 6, 2022 1 Quote Link to comment Share on other sites More sharing options...
Ericde45 Posted July 7, 2022 Share Posted July 7, 2022 hey, ever heard of Jalaga ? 9 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 7, 2022 Author Share Posted July 7, 2022 4 hours ago, Ericde45 said: hey, ever heard of Jalaga ? Thanks for the heads up! Added to WIP: Jalaga by Eric Dezert @Ericde45 / Mic/Dune (Design & Graphics) | Video Only (20220707) No Public Binary | Listing Updated: Jul 7, 2022 1 Quote Link to comment Share on other sites More sharing options...
Ericde45 Posted July 7, 2022 Share Posted July 7, 2022 design and all great graphics are done by Mic / Dune. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 7, 2022 Author Share Posted July 7, 2022 22 minutes ago, Ericde45 said: design and all great graphics are done by Mic / Dune. Thanks for the extra info, updated! - James Quote Link to comment Share on other sites More sharing options...
phoboz Posted July 8, 2022 Share Posted July 8, 2022 Wow some amazing times for the Jaguar! Is this project still alive (one of my personal favourites)? Quote Link to comment Share on other sites More sharing options...
Sporadic Posted July 8, 2022 Share Posted July 8, 2022 2 hours ago, phoboz said: Wow some amazing times for the Jaguar! Is this project still alive (one of my personal favourites)? Yes, but as ever, I've not had much time to work on it. 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted July 8, 2022 Share Posted July 8, 2022 (edited) Sorry misunderstood the rules, no update in 2022. Edited July 8, 2022 by phoboz May be deleted Quote Link to comment Share on other sites More sharing options...
phoboz Posted July 8, 2022 Share Posted July 8, 2022 (edited) Sorry misunderstood the rules, no update in 2022. (2nd mistake) Edited July 8, 2022 by phoboz May be deleted Quote Link to comment Share on other sites More sharing options...
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