+sramirez2008 Posted March 2, 2022 Share Posted March 2, 2022 18 minutes ago, Karl G said: This is as intended. The stats are to track your progress going through the 2600 words in sequence, and random is if you don't want to do that, e.g. if someone else wants to play, and you don't want it to mess with your stats. Ahh, makes absolute sense. My apologies. 1 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 2, 2022 Share Posted March 2, 2022 Never played Wordle before. This is very cool. That said, I'm pretty sure I didn't need another time-suck to get addicted to. But I am enjoying it. 1 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 2, 2022 Author Share Posted March 2, 2022 1 hour ago, Nathan Strum said: Never played Wordle before. This is very cool. That said, I'm pretty sure I didn't need another time-suck to get addicted to. But I am enjoying it. Thanks! The actual Wordle game at least is a limited time-suck, since it is just one word a day (same word for everyone). Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 2, 2022 Author Share Posted March 2, 2022 2 hours ago, sramirez2008 said: Ahh, makes absolute sense. My apologies. No apologies needed - I need to document the game modes to avoid such confusion. Thanks for your testing and feedback. ? 1 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 2, 2022 Share Posted March 2, 2022 46 minutes ago, Karl G said: Thanks! The actual Wordle game at least is a limited time-suck, since it is just one word a day (same word for everyone). Not sure I could limit myself to that... 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 2, 2022 Share Posted March 2, 2022 This is the first Wordle game I ever played. I was stuck here: Until I finally solved it like so: This being said, I think there should be a way to tell the player that the letter in the puzzle more than once is in the puzzle more than once. Nice job! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 2, 2022 Share Posted March 2, 2022 19 minutes ago, atari2600land said: This being said, I think there should be a way to tell the player that the letter in the puzzle more than once is in the puzzle more than once. That's part of the challenge. The original does it too. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 2, 2022 Share Posted March 2, 2022 OK. Didn't know that. I guess I just like games easy as possible. Except it took a long time for me to think up "CYNIC." Quote Link to comment Share on other sites More sharing options...
Novastar Posted March 2, 2022 Share Posted March 2, 2022 I love this game. My wife sits over my shoulder and plays with me. It's a nice way to end the evening. One thought that might be an improvement is in the random mode, it might be nice to be able to challenge someone. Could a code be given so people could input it and get the same word? 1 Quote Link to comment Share on other sites More sharing options...
+legeek Posted March 2, 2022 Share Posted March 2, 2022 I just want to say, I love this thread, not only to see the progress of this already great, WIP port, but also to read AA Programmers talking shop! 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 2, 2022 Author Share Posted March 2, 2022 53 minutes ago, Novastar said: I love this game. My wife sits over my shoulder and plays with me. It's a nice way to end the evening. One thought that might be an improvement is in the random mode, it might be nice to be able to challenge someone. Could a code be given so people could input it and get the same word? Huh. An interesting idea. A related idea might be to allow one person to input a word for another to guess, or have a way to repeat the last word to have someone else try it right then. 2 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 3, 2022 Share Posted March 3, 2022 Hopelessly addicted to this now. The stats get broken after 100 games. Here, I've actually played 102 games (winning 99), but it shows 91 games played, and the number of games under Guesses only adds up to 88: Two games later (both wins) the number of games has gone up by two, the total under Guesses has gone up by two, but the number of wins has gone down by 9: 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 3, 2022 Author Share Posted March 3, 2022 Sounds like it could be a BCD conversion error. Thank you! I will reproduce this and provide a fixed version. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 4, 2022 Author Share Posted March 4, 2022 @Nathan Strum - Based on the screenshots, I'm assuming that you are playing on an emulator. If you are playing on Stella, could you please send me your savekey_eeprom.dat from Stella? On Windows, it should be in your user directory under AppData\Stella\nvram\. If you are playing on hardware, I made a small utility to print the the contents of the 64-byte block I am using. Hit space to display the second page. displaysk.bin Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 4, 2022 Share Posted March 4, 2022 I've been playing in Stella. The weird thing is - today it's working fine, and it actually picked up where it should have been before. Fortunately, I backed up my computer yesterday after playing it and was able to restore that version of the file with the weird stats: old_savekey_eeprom.dat.zip And here's the current one, with the stats working again: current_savekey_eeprom.dat.zip (I should note, that while I'm using Stella 6.4 to play this, I'm also running a pre-release build of Stella 6.7 to test a couple of homebrews in development. I don't know if that would affect it.) 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 4, 2022 Author Share Posted March 4, 2022 5 minutes ago, Nathan Strum said: I've been playing in Stella. The weird thing is - today it's working fine, and it actually picked up where it should have been before. Okay; that definitely is weird. Was all of the odd behavior from a single play session in Stella? It now looks like a display issue and not a data issue, and I'm glad that I don't have to figure out how to fix your stat data. ? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 4, 2022 Share Posted March 4, 2022 4 hours ago, Nathan Strum said: (I should note, that while I'm using Stella 6.4 to play this, I'm also running a pre-release build of Stella 6.7 to test a couple of homebrews in development. I don't know if that would affect it.) That shouldn't make a difference here. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 4, 2022 Share Posted March 4, 2022 6 hours ago, Karl G said: Okay; that definitely is weird. Was all of the odd behavior from a single play session in Stella? It now looks like a display issue and not a data issue, and I'm glad that I don't have to figure out how to fix your stat data. ? It seems to me I quit Stella once or twice in there. But maybe I did so before it updated its save file? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 4, 2022 Author Share Posted March 4, 2022 4 hours ago, Nathan Strum said: It seems to me I quit Stella once or twice in there. But maybe I did so before it updated its save file? Okay, so the old SaveKey data file has incorrect data that is consistent with the screenshots you provided. The New SaveKey data file has the correct data. I absolutely see no way that my game could write out the wrong data, and then later self-correct. Here is my working theory: I'm wondering if you had more than one instance of Stella running this at once? I'm thinking that there could have been some cross-contamination to the SaveKey data file if different instances of Stella were running the game with different current stats. I'm not adverse to thinking that it's a bug in my code, but I can't think of any other way that the stats would self-correct like that unless it was a different instance of Stella writing out the SaveKey data file upon exit. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 4, 2022 Author Share Posted March 4, 2022 I added version 6 to the first post. Changes include: Fixed screen jumps when switching between screens (Title, Game, and Stats) Eliminated overcycling during hard mode word validation Hard mode validation fails flash a different color (bright orange instead of red for invalid words) 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 7, 2022 Author Share Posted March 7, 2022 Version 7 has been added to the first post. Changes include: Title music added (disable with left difficulty=A) Short win/lose tunes added (disable with left difficulty=A) Line count stabilization on Stats screen (should not be affected by number of digits displayed now) Code cleanup/optimization Edit: Version 7 had a bug at game end. Version 8 has been added correcting this. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 7, 2022 Share Posted March 7, 2022 ZeroPage Homebrew is playing 2600 Words on tomorrow's stream LIVE on Twitch, hope you can join us! Tue Mar 8 @ 6PM PT | 9PM ET | 2AM GMT+1Day WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: 7ix (2022 Exclusive WIP Update | 7800) by Pat Brady @Pat Brady Word Guess (2022 Completed | 2600) by Anthony Blackman @CardboardBox 2600 Words (2022 WIP | 2600) by Karl Garrison @Karl G Wordle (2022 Completed | 7800) by Chunkypixel Games / Matt Smith @mksmith/ Mike Saarna @RevEng (Dictionary Randomiser Selection Code) Monster Maze (2022 WIP | 7800) by BydoEmpire @BydoEmpire (WATCH AT 1080P60 FOR BEST QUALITY) 3 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 8, 2022 Author Share Posted March 8, 2022 Version 9 has been added to the first post: End of game sounds now work in Random Play mode 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 8, 2022 Share Posted March 8, 2022 My best game: 3 Quote Link to comment Share on other sites More sharing options...
Novastar Posted March 9, 2022 Share Posted March 9, 2022 (edited) Love the changes. My almost 7 year old wanted to play and he loved it too, had to help a bit with Glade. Did find what looks to be a bug. Not sure if it was a dictionary error or a typing error. He said he was trying to write Claps. It took CGaps as a word. He also wanted me to say that he would love to make up words for guessing. He was really excited and we talked about what a it means to be a programmer. Anyways, just wanted to say that the whole family loves the game and I thought it would be interesting to see how excited a really young person is about this game. Edited March 9, 2022 by Novastar 2 Quote Link to comment Share on other sites More sharing options...
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