glurk Posted February 12, 2022 Share Posted February 12, 2022 Looking at the feasibility of an 8-bit port, I've been working on this. Maybe helpful to others, I'm posting this with hopes that maybe someone else will pitch in and help me with it as well. Perhaps someone will see familiar routines in there and instantly know what they do... Lots of RAM locations labeled, some surely mistakenly. There are lots of re-used and re-purposed bytes. So this is a best-effort so far, by a non-2600 programmer. As far as I know (and I've looked) this represents the most complete disassembly of this game to date. It's still quite incomplete but it's a good start. Note that I've removed a good deal of the cycle-count stuff, as for my purposes, I'd be doing my own 8-bit "kernel" anyways. Mostly trying to figure out all the RAM variables and uses, hoping to decipher it's inner logic. It does assemble back into the original ROM, of course. haunt.asm 3 Quote Link to comment Share on other sites More sharing options...
glurk Posted February 15, 2022 Author Share Posted February 15, 2022 I've still been working on this, although I don't think I'll be doing the 8-bit port. I'd almost have to re-write the whole thing to port it. Anyway, this is much more complete with many more labels and comments. Still incomplete, but I guess I find it fun to do or something... haunt.asm 4 Quote Link to comment Share on other sites More sharing options...
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