ZippyRedPlumber Posted February 13, 2022 Share Posted February 13, 2022 (edited) Here's a little survey, do you want my game to have music or not. Edited February 13, 2022 by ZippyRedPlumber Forgot to add a word Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 13, 2022 Share Posted February 13, 2022 If ZippyRedPlumber = can do it then goto yes. If ZippyRedPlumber = needs somebody else to do it then goto no. 2 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 13, 2022 Share Posted February 13, 2022 I think you should go the Gemintronic semi lazy way: Make a short ditty you use in every title screen in your games. Therefore you can meet the minimum standard for most homebrew releases and not irritate people too bad with trying to make the 2600 choke out a tune. 1 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted February 13, 2022 Share Posted February 13, 2022 Im one of the yes votes... But only as a challenge. I think it is cool and have played around with trying to use music and sounds in my games but it was hard for me and took a bit of messing around. It's fun to try so go for it! Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 13, 2022 Share Posted February 13, 2022 7 hours ago, ZippyRedPlumber said: do you want my game to have music or not. Do you want your game to have music? 2 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted February 13, 2022 Author Share Posted February 13, 2022 5 hours ago, Muddyfunster said: Do you want your game to have music? Yes, I wanted to use the Slocum player but that would require making it a superchip game which it needs more variables. However, Atari Dev Studio has trouble compiling the rom as it has trouble recognizing "superchip.h" Quote Link to comment Share on other sites More sharing options...
+Karl G Posted February 14, 2022 Share Posted February 14, 2022 14 minutes ago, ZippyRedPlumber said: Yes, I wanted to use the Slocum player but that would require making it a superchip game which it needs more variables. However, Atari Dev Studio has trouble compiling the rom as it has trouble recognizing "superchip.h" If you would need to make it a superchip game just to have titlescreen music, then I would say it's not worth the tradeoff just for that. However, it's probably possible for you to reuse existing game variables on your titlescreen for use by your music routine. These could be used on the titlescreen for music, then initialized for use in the game like normal without any conflicts. 4 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted February 14, 2022 Share Posted February 14, 2022 38 minutes ago, ZippyRedPlumber said: Yes, I wanted to use the Slocum player but that would require making it a superchip game which it needs more variables. However, Atari Dev Studio has trouble compiling the rom as it has trouble recognizing "superchip.h" Can't you reuse some of the ZP variables for the titlescreen music? 2 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted March 28, 2022 Author Share Posted March 28, 2022 Anyone here wanna help me extract the plane crash sound in Sky Skipper & translate it to bB? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 28, 2022 Share Posted March 28, 2022 13 minutes ago, ZippyRedPlumber said: Anyone here wanna help me extract the plane crash sound in Sky Skipper & translate it to bB? If there was a commented disassembly for that one I'd try pulling it out of there, but there doesn't appear to be one. My suggestion would be to play it in Stella, then right before the plane crash hit the tilde key to enter the Stella debugger. You can then advance frame by frame with Control-F while watching the sound registers on the audio tab to see what their values are every frame. You can then use this info to recreate the sound data yourself. 2 Quote Link to comment Share on other sites More sharing options...
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