retroillucid Posted March 16, 2022 Author Share Posted March 16, 2022 3 minutes ago, Serguei2 said: Is the flyer a mock-up too? Yes, almost all flyers contains a mockup made out of Pantone Paper sheets 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted March 16, 2022 Author Share Posted March 16, 2022 If you're reffering to this screenshot Then it's a recreation (based on the flyer's mockup) I did a few years ago. 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 21, 2022 Share Posted March 21, 2022 On 3/16/2022 at 2:52 PM, retroillucid said: If you're reffering to this screenshot Then it's a recreation (based on the flyer's mockup) I did a few years ago. Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted April 11, 2022 Share Posted April 11, 2022 Any updates on this project? I certainly would love to play this game on the Coleco! Also, @retroillucid - please check your PMs! Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 12, 2022 Author Share Posted April 12, 2022 12 hours ago, ColecoGamer said: Any updates on this project? I certainly would love to play this game on the Coleco! Yes, we're constantly working on it, we now have close to 20 screens completely done (we're planning to have around 50 different ones) 17 1 Quote Link to comment Share on other sites More sharing options...
youki Posted April 12, 2022 Share Posted April 12, 2022 I like a lot your pictures . It is wonderful. But , how to say , it looks a little bit too nice , too detailed for the Dracula game we were expecting from Coleco. 1 2 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 12, 2022 Author Share Posted April 12, 2022 10 hours ago, youki said: I like a lot your pictures . It is wonderful. But , how to say , it looks a little bit too nice , too detailed for the Dracula game we were expecting from Coleco. Well, you can always do your own version... 1 1 Quote Link to comment Share on other sites More sharing options...
+GoldLeader Posted April 12, 2022 Share Posted April 12, 2022 11 minutes ago, retroillucid said: Well, you can always do your own version... Hehaaa! I do love a Smartass answer. Not to speak for youki, but I think there was a compliment hidden in that post somewhere. The game looks Fantastic! I, too think it looks much nicer than what would have been released BITD. Are you using advanced programming techniques to accomplish this? Just curious. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 12, 2022 Author Share Posted April 12, 2022 1 hour ago, GoldLeader said: Are you using advanced programming techniques to accomplish this? Just curious. There's no advanced programming techniques or special hardware being used. Just pushing the hardware limitations to the top. The game is going to run on a plain vanilla Colecovision system. 1 1 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted April 12, 2022 Share Posted April 12, 2022 Hey Retroillucid, love the screenshots they look amazing. Is there any chance of getting that old screenshot in the game itself, it would be such a fun way to tie back to the original concept.. immortalized! Soo looking forward to buying this one! Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 42 minutes ago, imstarryeyed said: Is there any chance of getting that old screenshot in the game itself, it would be such a fun way to tie back to the original concept.. immortalized! Oh, it's still in there We just improved over the original concept From Left to Right: Original mockup recreation I did awhile back, our first attempt, the final result 7 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted April 13, 2022 Share Posted April 13, 2022 I love the improved graphics, but if you're going to go that route, may I suggest altering the name as well, like maybe "Dracula's Mansion" or something like that, just to make the game truly your own? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 6 minutes ago, Pixelboy said: I love the improved graphics, but if you're going to go that route, may I suggest altering the name as well, like maybe "Dracula's Mansion" or something like that, just to make the game truly your own? Yeah, we did put a subtitle. Anyway, we still base all our works off the mockup and game description Even Jennell Jaquays (former CV game designer) herself like what we are doing with it 3 Quote Link to comment Share on other sites More sharing options...
youki Posted April 13, 2022 Share Posted April 13, 2022 14 hours ago, GoldLeader said: Hehaaa! I do love a Smartass answer. Not to speak for youki, but I think there was a compliment hidden in that post somewhere. The game looks Fantastic! I, too think it looks much nicer than what would have been released BITD. Are you using advanced programming techniques to accomplish this? Just curious. It was not an Hidden compliment. It was a real Compliment. and i will buy that game right away when released. It is probably the most beautiful art i have seen on Colecovision. But what i wanted to say , it is just that it does not feel as a colecovision's vaporware that would finally be released. As Collectorvision did with the excellent Rip Cord for instance. It is not a criticism.? 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 9 hours ago, youki said: But what i wanted to say , it is just that it does not feel as a colecovision's vaporware that would finally be released. Saying this is exactly like if I was saying our version looks exactly how Coleco would have made it. We both don't have a clue how it would have look in the end, cause Dracula never went into design stage (confirmed by Jennell Jaquays) The only thing that was made is the pantone color mockup along with a short game description (Dracula flyer) When even a former Colecovision game/graphic designer (and in charge of many original CV games) is saying that she really heart this so much, then my guess is we are doing the right thing with Dracula 4 Quote Link to comment Share on other sites More sharing options...
digress Posted April 13, 2022 Share Posted April 13, 2022 19 hours ago, retroillucid said: Oh, it's still in there We just improved over the original concept From Left to Right: Original mockup recreation I did awhile back, our first attempt, the final result looks wonderful! it appears you did black & white mono dithered to start then added the colour afterwards. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 15 minutes ago, digress said: .... it appears you did black & white mono dithered to start then added the colour afterwards. Correct That's exactly how we are doing all the screens 3 Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted April 13, 2022 Share Posted April 13, 2022 While I admit I love the original flat color aesthetic in the original mockup and would have preferred a recreation of that, there's no denying what we're actually getting is a next level production. It would be interesting to see the same "technique" applied to the Sword and the Sorcerer and Tunnels & Trolls. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 7 minutes ago, Bill Loguidice said: While I admit I love the original flat color aesthetic in the original mockup and would have preferred a recreation of that, there's no denying what we're actually getting is a next level production. It would be interesting to see the same "technique" applied to the Sword and the Sorcerer and Tunnels & Trolls. Yes We want to use the very same techniques for Tunnels & Trolls, wich we are going to do after we are done with Dracula 2 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 12 hours ago, youki said: But what i wanted to say , it is just that it does not feel as a colecovision's vaporware that would finally be released. As Collectorvision did with the excellent Rip Cord for instance. Just so you know, the first design of Smurf Rescue was way more detailed than the final version, and I'm not talking about the mockups from the flyers. No, from an actual design sheet Jennell gave me for my Coleco Documentary Why was it toned down then? Space limitation, and probably time constraint By 1984, Coleco artists could do so much more with the ADAM It would just have been a matter of wich artist would have worked on Dracula in 1984/85 Because even as the first screen I did, it would have been impossible to do using a 32K cartridge Quote Link to comment Share on other sites More sharing options...
+evg2000 Posted April 13, 2022 Share Posted April 13, 2022 2 hours ago, retroillucid said: Correct That's exactly how we are doing all the screens could you share a picture of the before colorization, the bw with dithering? or better yet a bw version and then with the added color Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 13, 2022 Author Share Posted April 13, 2022 (edited) 16 minutes ago, evg2000 said: could you share a picture of the before colorization, the bw with dithering? or better yet a bw version and then with the added color Sure Here's what we've planned: PROBLEMS & SOLUTIONS Problem: ColecoVision can only display 2 colors per scanline ( 8x8 tiles) for backgrounds Solution: Start using only black and white, then add the colors afterwards. This way, we'll be able to draw super detailed backgrounds. Problem: ColecoVision can display 32 sprites on-screen, but can only display 4 sprites on the same scanline without having any flickering Solution: Never (or only if required) have any other sprites on the same scanline as the main character I.E: Dracula will never appear on the same scanline as the main character. Same goes for Butterflies, Flies, objects, items etc... We can even add animated celling fan, light fixture, etc... This way, we are going to be able to use multi-colored sprites on-screen. Edited April 13, 2022 by retroillucid 9 Quote Link to comment Share on other sites More sharing options...
+evg2000 Posted April 14, 2022 Share Posted April 14, 2022 thanks, that’s awesome. thanks for the glimpse into how the magic happens? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 14, 2022 Author Share Posted April 14, 2022 Should we use the original planned boxart or should we do a brand new one? My idea was to use to original boxart and make an alternate cover sleeve Thoughts? 4 Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted April 14, 2022 Share Posted April 14, 2022 10 minutes ago, retroillucid said: Should we use the original planned boxart or should we do a brand new one? My idea was to use to original boxart and make an alternate cover sleeve Thoughts? I'd like to see an original (new) cover art. The original mockup style didn't really match other releases of the era and didn't look particularly good in my opinion. I think considering the theme and the fact that the game's style is significantly different from the original game mockup, you'd be doing a disservice to the development in my opinion not commissioning something similarly impressive (and perhaps not quite done before) considering the buzz that's been generated for the new game so far. 4 Quote Link to comment Share on other sites More sharing options...
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