toiletunes Posted February 15, 2022 Share Posted February 15, 2022 (edited) Kong is back, and he's brought company... For the main game, you may play the original retail Donkey Kong, or the Donkey Kong PK/XM. Once you post a score for one, you cannot change to the other. If playing the PK/XM, use Arcade difficulty, Japan screen order, and start on level 2. Settings: Advanced (starts on level 2) Bonus- Donkey Kong PK/XM DEMO. Settings: Start level = 1, Screen order = Japan, Difficulty = Arcade. note: the PK/XM demo is available here: Trebors 7800 ROM PROPack - 8BitDev.org - Atari 7800 Development Wiki The demo ends after cycling through the levels, so point spamming is allowed. Round ends March 7, midnight est. Scores for the season: 59 oyamafamily 46 Deteacher 45 Silver Back 42 toiletunes 39 Dr Moocowz 36 NIKON 28 roadrunner 27 jeremiahjt 26 BydoEmpire 24 Rick Dangerous 22 jgkspsx 21 jimblargh 18 Cafeman 12 Lauren Tyler 03 jblenkle Scores for this round: Retail- 103,800 - jimblargh 101,200 - Deteacher 65,900 - NIKON 62,900 - mark griff 53,800 - jeremiahjt 49,900 - Dr Moocowz 40,400 - jgkspsx 39,500 - oyamafamily 25,200 - BydoEmpire 12,700 - jblenkle 05,300 - Lauren Tyler Homebrew- 98,900 - Silver Back 63,400 - toiletunes Bonus scores: 29,100 - oyamafamily 26,100 - jgkspsx 22,900 - Silver Back 22,100 - Dr Moocowz 09,400 - BydoEmpire Edited March 9, 2022 by toiletunes 4 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted February 15, 2022 Share Posted February 15, 2022 Can i use DK PK for this? 1 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted February 15, 2022 Share Posted February 15, 2022 (edited) Seeing as how donkey Kong pk has the missing pie factory level I would guess no. Unless the scoring is the same but I can't imagine that would be true. Of course it's up to @toiletunes but I can't imagine they would be interchangeable. Edited February 15, 2022 by Silver Back Quote Link to comment Share on other sites More sharing options...
toiletunes Posted February 15, 2022 Author Share Posted February 15, 2022 2 hours ago, Rick Dangerous said: Can i use DK PK for this? Updated contest to include this option. You may pick one or the other (not both) and they will be scored separately. 3 Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted February 17, 2022 Share Posted February 17, 2022 5300. Couldn't get a screenshot in time. 2 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted February 17, 2022 Share Posted February 17, 2022 56000. I plan on trying more to get better but in case I don't have time here it is 3 Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted February 19, 2022 Share Posted February 19, 2022 Just getting on the board, standard retail DK. 25200. 2 Quote Link to comment Share on other sites More sharing options...
mark griff Posted February 19, 2022 Share Posted February 19, 2022 First time in the 7800 club here's my DK score 54900 3 Quote Link to comment Share on other sites More sharing options...
jimblargh Posted February 20, 2022 Share Posted February 20, 2022 Here's my first jump over the barrel and into this round! 101,900 Regular ol' DK. I definitely plan to keep working at it. And by 'work' I mean I will play more Donkey Kong ? 2 Quote Link to comment Share on other sites More sharing options...
mark griff Posted February 20, 2022 Share Posted February 20, 2022 56800 new hi 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted February 20, 2022 Share Posted February 20, 2022 101,200! 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted February 20, 2022 Share Posted February 20, 2022 A starting score for me, 16800 (retail version). Is it just me or is it really hard to get the purse in this version on screen 2? 1 Quote Link to comment Share on other sites More sharing options...
jblenkle Posted February 21, 2022 Share Posted February 21, 2022 Donkey Kong - 12,700 (Regular Version) 3 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted February 21, 2022 Share Posted February 21, 2022 On 2/15/2022 at 4:30 AM, toiletunes said: note: the PK/XM demo is available here: Trebors 7800 ROM PROPack - 8BitDev.org - Atari 7800 Development Wiki The demo ends after cycling through the levels, so point spamming is allowed. And if anyone prefers instant download, the PK / XM demo is also available here: Donkey Kong XM ¹ | Sep 05, 2013 | Done 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted February 21, 2022 Share Posted February 21, 2022 (edited) On 2/15/2022 at 7:31 PM, Silver Back said: Seeing as how donkey Kong pk has the missing pie factory level And if you may be interested in an incomplete list of other improvements: - POKEY sound borrowed heavily from the 8-bit version. - Created the tunes that play at the end of the rivet screen. Both versions are there and alternates like the arcade. - You can also now hear Kong beat his chest as you try to save Pauline. - "How High Can You Get?" screen is present and accounted for. - Intro animations - Kong starts the game climbing the building with Pauline, hops across the girders and finishes with a laugh at Mario. - End of board animations - He will escape with Pauline at the end of the Girder, Cement and Elevator levels. - Cement (Pie) factory! Includes Kong moving across the top conveyor as Mario works his way up the screen while avoiding the fire balls and cement containers. - Graphics have been updated on all screens. - New menu and score line. Sprites have been made more like the arcade thanks to Defender_2600. - AI for firefoxes and fireballs has been updated. It is now arcade perfect on Cement and Rivet screens. - Barrel tossing on Girder screen and Bouncer patterns on elevator screen have been updated to replicate the arcade as well. - Modded colors to be a more like the arcade, thanks to KevinMos3 and Trebor's help. - HSC support has been added! - Added Pauline "standing" pose after being saved - Updated Kong's climbing sprites to look more like arcade - When Mario stops walking, he maintains his current pose instead of going back to standing pose. - Fixed barrel logic with Japanese screen order. Mario now has to have hand above top rung of ladder for barrels to not go down ladder. - Tweaked platforms on Cement screen so it is not too difficult to jump. Close to arcade now. - Adjusted positions of blue poles supporting Pauline's platform on Rivet screen. - Tweaked rivet sprites. - Hammer didn't clear if Mario is killed while holding it. - Changed Menu screen colors and added flashing affect to "Donkey Kong" graphic. - Both the US and Japanese screen orders available - Controlled with the difficulty switch. - Kong can now throw the blue barrels as in the arcade. - On the cement screen, I've fixed the ladder code so it will pull Mario down if he isn't at the top when the ladder starts to move. - The middle conveyor direction is now dependent on Mario's vertical position, same as the arcade version. - Mario can rebound off wall to escape barrels at the end of the ramps - Fireballs turn blue when the hammer is grabbed - Fireball can climb to higher levels. - The 1st blue barrel that gets tossed at the start of the screen now behaves correctly for each level. - Level 22 kill screen. - Fixed the color issue with the fireball's on the 1st screen. - Updated the hammer graphics and added the skidding graphic that appears briefly at the end of jumps and falls. - Hat, purse and umbrella point values vary with level. - Hammering regular barrel is 100 pts. Blue barrels, firefoxes, fireballs, pies are random value of 300, 500 or 800 using same probability as arcade version. - Changed the object jumping code to mimic the arcade. - Barrel logic will follows the arcade. - Position A will cause Kong to throw barrels at the same rate as the arcade version, while position B will use the original slower 7800 rates. - Firefoxes and Fireballs use the same AI as the arcade game. - Probabilities for going up/down ladders is replicated. - The change in enemy speed as the bonus timer counts down and levels increase has been replicated. This includes the difference in speed going up and down ladders. - The fire enemies bounce correctly as they move. - Timing/AI for direction changes are replicated. - Enemies on the rivet/cement screen will pause at the top of ladders randomly. - Firefox graphics have been improved. - Barrels on Girder screen start to disappear when bonus timer drops below 400 - Updated elevator speeds to match arcade. - Made window for checking if Mario is above or below a ladder 40% wider to make it easier to climb/descend. - Elevators: New graphics and added a color - Girders: added a color - Fireballs: new graphics and new colors - Stairs: changed the color - Donkey Kong: new color for the fur (more towards the red) - The girder between the elevators has a different length respect to the girder that follows - Elevator level - finished moving the platform and aligning the ladders. - Bounding boxes follow same pattern as the arcade machine. - Jump next to Donkey Kong, pulled away, and got 100pts on Rivets level (Arcade behavior) - The smashed object graphic is correctly animated and multicolored. - The elevator bouncer uses correct colors. - Added "HELP!" graphic to Pauline's animation. - Hammer duration matches arcade and color changes at 50% time left. - Fixed bug so Pauline is erased when DK grabs here. - Adjusted bouncer position and collision boundary. - Tweaked Mario's speeds up/down ladders - Jump distance was adjusted to be more arcade like. - Cement container speeds were slowed down a bit to match the arcade as well. - For the Japanese screen order option I modified the barrel logic so they don't go down a ladder when Mario is on it. - Clear objects when Mario completes a level or dies. - 3rd fireball on ramp screen bounces now. - Updated oil can fire pallet to match fires. - Updated Kong sprites. - .... - .... https://youtu.be/FVksiALE6e0 Edited February 21, 2022 by Defender_2600 1 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted February 21, 2022 Share Posted February 21, 2022 Holy crap, that is an avalanche of improvements!! 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted February 21, 2022 Share Posted February 21, 2022 6 minutes ago, jgkspsx said: Holy crap, that is an avalanche of improvements!! 1 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted February 21, 2022 Share Posted February 21, 2022 Wow that's impressive. Converting an old broken ballblazer cart to donkey Kong pk is one decision I don't regret! Highly recommended as I've been playing both for the high score challenge, and you can't really go back once playing pk. 3 Quote Link to comment Share on other sites More sharing options...
jimblargh Posted February 21, 2022 Share Posted February 21, 2022 103,800 - new high for me! I must have been cruising on beginners luck with that first score - it took a lot of practice for a very modest improvement. Still, I'll take it! 3 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted February 22, 2022 Share Posted February 22, 2022 I changed up controllers and did a little better tonight. 69800 2 Quote Link to comment Share on other sites More sharing options...
toiletunes Posted February 22, 2022 Author Share Posted February 22, 2022 10 hours ago, Defender_2600 said: - Position A will cause Kong to throw barrels at the same rate as the arcade version, while position B will use the original slower 7800 rates. Updated first post based on this information. Difficulty switches should be in the B position for this round. Thanks for this information! Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted February 22, 2022 Share Posted February 22, 2022 43 minutes ago, toiletunes said: Updated first post based on this information. Difficulty switches should be in the B position for this round. Thanks for this information! Sorry, that list is not fully updated, in the final version of the game A / B switches aren't used anymore. When that list was compiled, the options screen was not yet available. Quote Link to comment Share on other sites More sharing options...
DrMooCowz Posted February 23, 2022 Share Posted February 23, 2022 Donkey Kong (retail release) - 49900 Bonus: Donkey Kong PK/XM DEMO - 22100 2 Quote Link to comment Share on other sites More sharing options...
jeremiahjt Posted February 23, 2022 Share Posted February 23, 2022 (edited) I scored 53,800 on the original retail release. This is my original cartridge from 1989 or so. There is something nice about playing on the same exact cartridge from your childhood. Edited February 25, 2022 by jeremiahjt Spelling 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted February 26, 2022 Share Posted February 26, 2022 On 2/21/2022 at 2:32 PM, jimblargh said: 103,800 - new high for me! I must have been cruising on beginners luck with that first score - it took a lot of practice for a very modest improvement. Still, I'll take it! When I got my 101K score, I must have been REALLY lucky on the elevators level, because ever since then, I've not been able to get up that final ladder without being killed by that damn spring. 1 Quote Link to comment Share on other sites More sharing options...
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