42bs Posted February 19, 2022 Share Posted February 19, 2022 A dumb question maybe, but should it be possible to run .ABS files in vj? Or any other "non-ROM" format? Quote Link to comment Share on other sites More sharing options...
JagChris Posted February 19, 2022 Share Posted February 19, 2022 I think @Chilly Willy hacked his to run whatever Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 19, 2022 Share Posted February 19, 2022 In Windows you can just drag an abs file over VJ and it'll run. Or you can start VJ via command line and run the .abs I can't remember the command line off hand but JagStudio does it, for example. No special VJ required. Quote Link to comment Share on other sites More sharing options...
42bs Posted February 19, 2022 Author Share Posted February 19, 2022 Hmm, tried it, but it does not work. Quote Link to comment Share on other sites More sharing options...
42bs Posted February 19, 2022 Author Share Posted February 19, 2022 Meanwhile, I build a j64 file as workaround. Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 19, 2022 Share Posted February 19, 2022 So in the JagStudio batch file, we use this; start virtualjaguar %BUILDPATH%\%PROJECTNAME%.abs --alpine Which starts VJ and auto loads the .abs . --alpine gives some of the extra Dev options 1 1 Quote Link to comment Share on other sites More sharing options...
42bs Posted February 20, 2022 Author Share Posted February 20, 2022 9 hours ago, Sporadic said: So in the JagStudio batch file, we use this; start virtualjaguar %BUILDPATH%\%PROJECTNAME%.abs --alpine Which starts VJ and auto loads the .abs . --alpine gives some of the extra Dev options I checked JagStudio. Even though it adds ".abs" it is a .COF file. When I change my "rln" option from "-n" to "-e" VJ loads it. Thx. 2 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted February 21, 2022 Share Posted February 21, 2022 On 2/19/2022 at 3:29 PM, JagChris said: I think @Chilly Willy hacked his to run whatever I use the current VJ Rx from github. It has support for debug info in the form of dwarf entries when you use elf format. 3 Quote Link to comment Share on other sites More sharing options...
42bs Posted February 21, 2022 Author Share Posted February 21, 2022 (edited) 4 hours ago, Chilly Willy said: I use the current VJ Rx from github. It has support for debug info in the form of dwarf entries when you use elf format. I used also. I have also cloned it, but the pity is, there is no description of the prerequisites needed. So building stopped. So I can't improve/fix it. I will try building a ELF file. Edited February 21, 2022 by 42bs Quote Link to comment Share on other sites More sharing options...
42bs Posted February 21, 2022 Author Share Posted February 21, 2022 Wow: ELF worked. Nice! Quote Link to comment Share on other sites More sharing options...
dilinger Posted February 21, 2022 Share Posted February 21, 2022 1 hour ago, 42bs said: I used also. I have also cloned it, but the pity is, there is no description of the prerequisites needed. So building stopped. So I can't improve/fix it. I will try building a ELF file. Have you look at the Wiki pages? 1 1 Quote Link to comment Share on other sites More sharing options...
42bs Posted February 21, 2022 Author Share Posted February 21, 2022 Ouch, did fork the wrong repo which has no Wiki. Thanks for pointing out. Will start reading ? Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted February 21, 2022 Share Posted February 21, 2022 I generally look at the error message when the compile fails to see what is needed to add. For example, if it says something like it couldn't find sdl2gfx.h, you know you need to add the dev package for sdl2gfx. It usually fairly clear what was missing, and if it isn't, a quick google usually turns up which package has the missing thing in question. Often, you can do a make distclean and then rerun configure. Configure will nearly always tell you when required packages are missing. But yes, dependencies for compiling SHOULD be in the readme or the wiki or wherever the build instructions are. 1 Quote Link to comment Share on other sites More sharing options...
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