Revontuli Posted March 3, 2022 Share Posted March 3, 2022 (edited) Beta Version Released! Latest Build (First draft of POKEY soundtrack): HarpysCurse_12_22_2022.bas.a78 HarpysCurse_12_22_2022.bas.bin Build for Concerto + POKEY cartridge: HarpysCurse_12_23_2022_ConcertoPokey.bas.a78 -- Earlier Builds: HarpysCurse_12_6_2022.bas.a78 HarpysCurse_12_6_2022.bas.bin Keep in mind this is a beta build - I do my best, but I'm sure folks will find oddities and glitches. Please post what you find (and any other feedback) in this thread, and see later posts in this forum thread for progress and developments on the game! Harpy's Curse You are a harpy - swift of wing and vicious in nature. Banished to a deadly labyrinth, you are tasked with defeating the four keepers of the maze - only then can you face the Great Sphinx who exiled you here. The labyrinth contains legendary artifacts - feathers of legendary birds and beasts that might aid you. Great power might be found here, but you truly wish for escape, and the only way out is through the machinations of the Sphinx. Explore over 500 screens worth of scrolling, sprawling labyrinth filled with vicious denizens and power ups! A password system can help save your progress if you can't finish the game in one sitting. HOW TO PLAY Controls are configurable from a menu on the title screen - one button to jump/fly, the other to attack/swoop (or down + button if you set the controls to a 1-button joystick). You can hold down the jump button to fly, which will be handy when exploring or lining up for an attack. -Defeating an enemy drops their heart, which you can consume to refill lost health. -Large hearts can be found in the labyrinth, which give you a permanent increase in maximum health. -Keys can also be found, which unlock doors matching their color. -Feathers of legendary beasts will bestow further abilities if found - you will get a description of what they do and how they might be used if you can collect them! -Tablets will refill your health, provide a checkpoint if you fall to the dangers of the labyrinth, and give you a password that can bring you back even if you turn off the game. -4 Guardians must be found and defeated before gaining access to the Sphinx, and her defeat means your freedom from the labyrinth! -------- (Original Post, preserved for historical purposes:) (This is simply tech demo footage, a proof of concept to see if this will work on a technical level) Something I've been working on as Dragon's Havoc is in the user testing phase. It's planned to be a sort of combination between Metroid and Joust - Imagine if Samus controlled like the Ostrich Knight while navigating a large maze. Horizontal scrolling between several sections, I'm working in bringing in enemies and different block types next. I'm also keeping an eye on performance - I'm expanding off of the scrolling engine I made for Dragon's Havoc, but the collision detection is much more sophisticated now, the level data allows more tiles, and you are now able to move backwards. While I still have a scenario where I can fit this game in 48K, like I have with my past projects, I did some tests and I finally went mulitbank! I started structuring the game early enough that I think I can pull it off. Even in 48K I budgeted for at least 128 screens' worth of game (currently each 256-byte scrolling level section defines an area 8 screens long), but I'm still experimenting with how I'm organizing the level data. No, I won't be moving any of the Dragon's Trilogy to multibank - they work well in 48K, they're either done or in their finishing phases, and I want them to be released in a timely manner! Part of my reason to go into retro homebrew is to finish stuff! It'll likely still be awhile before I even get even a demo version publicly playable, let alone released, but I want to show what I have so far since I'll certainly have questions moving forward. For instance, I'm seeing what's needed for POKEY compatible sound as well, along with what I need to consider when making this for a cartridge - I'm tentatively going with 128kRAM, $450 for POKEY address - any pitfalls or things I need to think about with that setup? Edited December 31, 2022 by Revontuli 22 1 Quote Link to comment Share on other sites More sharing options...
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