Jump to content
IGNORED

Freeway 5200


glurk

Recommended Posts

On 3/18/2022 at 2:26 PM, carlb328 said:

Question: is there anything improved or different about the game, or this is just for people that prefer the 5200?

It's David Crane's original 2600 game, ported to the 8bit machines, and then from there to the 5200.  I improved the graphics a bit from the 2600 version, more colors, etc.  The game is the exact same as the 2600.  It's a direct port of the code, not a conversion.  I made no game-play changes.

 

I guess it's for people who like the game, and want a new 2 player game for their 5200's. ...

  • Like 3
Link to comment
Share on other sites

6 hours ago, jefffulton said:

Again, another awesome port. Where there any changes that you needed to make to the 5200/8bit rendering to make this work? It looks lie it needed a sophisticated display list (for example).

Yes.  I wanted to use char. mode for the cars - ANTIC mode 4.  But the car/truck graphics are 10 pixels tall, and character mode is 8 tall.  So my idea - and I always go for the easiest method programming-wise - was ANTIC 4 for for the car bodies, with ANTIC graphics mode E for the tires above and below.  The highway lines are ANTIC graphics C.

 

This was the lowest memory/DMA cost I could come up with.  And on top of all that there is a (small) kernel running, which changes the car/window colors and the highway line colors, and also sets the HSCROL register for each car lane.   I could have used PM graphics for the cars, but I wanted them multicolored.

 

And all the cars, trucks, left/right are ALL stored in ROM.  The scrolling is done by changing the LMS instructions in the display list along with HSCROL.  So that way, no memory is moved, and very little RAM is used.  It's just changing the load pointers in the RAM display list.

 

The whole thing will run on a 4K RAM machine (like an Atari 400), if anyone even has one with less than 8K.  I always do that, use as little memory as possible, like I'm back in the 1980's when RAM was expensive.  Plus it allows my ports to run on pretty much any 8-bit Atari machine.

 

  • Like 6
Link to comment
Share on other sites

  • 6 months later...
On 3/9/2022 at 12:53 PM, Atari Nut said:

How about Superman?

 

That's a fun one. Like Golf, trying to get the lowest score is surprisingly fun. Even with the flicker.

 

TURMOIL was a fun one on the 2600...

 

 

SOLARIS would be epic, but looks like it'd be an epic pain to convert too...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...