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Managed to stuff my back over the weekend so am sat at home twiddling my thumbs so i thought i'd get back to JagStudio.

 

I have a sprite (24 x 24 px ) which has 3 frames of animation, so the image is  24 x 72 ( verticaly stacked )

 

I've been able to display my sprite and move it around no problem - but as soon as i try to change the frame I get a jumbled mess.

 

Is this code correct ?

pframe = 1
pgfx_loc=sprite[player].gfxbase
pgfx_size=sprite[player].framesz

sprite[player].gfxbase = pgfx_loc+(pgfx_size*pframe)

The rapinit looks correct and there is nothing in there that i can see where you specify the number of frames.

 

Thanks for any advice.

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https://forums.atariage.com/topic/332349-changing-sprite-frame/
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yeah, sorry

pgfx_loc=sprite[player].gfxbase
pgfx_size=sprite[player].framesz

is called at the start and outside the loop

 

I think my code is correct, i may have my rapinit wrong somewhere, think i'll see if OMF's tool gives me the same settings for this image :)

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