KevKelley Posted March 10, 2022 Share Posted March 10, 2022 (edited) TITLE Forest Moon Attack! This title is a kind of reference to the Zeller's game Ocean City Defender, which was a pirate of Imagic's Atlantis - a favorite of mine growing up. GAMEPLAY This is a Star Wars inspired game, and in particular the speeder bike scene on Endor in The Return of the Jedi. There are three screens to this game (so far). In the main screen you are on a speeder bike being pursued by an enemy speeder bike. You must avoid rocks, trees, the enemy speeder, and laser fire from above and below. Pressing and holding the fire button will result in your speeder bike to accelerate. You can also move your bike around in the left half of the screen to avoid obstacles. Releasing the fire button will decelerate. On the top of the screen is a progress meter showing you how far you have left on the stage. It will only progress if you are holding the fire button. If the enemy speeder comes along side you for longer than a moment, they will "fight" you and you will see your health reduced. If they get ahead of you they will speed away and another will come from behind. The enemy speeders can also collide with the environment. If either of the troopers shoot you you will lose health. If you lose all your health before the end of the stage your bike will slow down and you will go to a second stage where you are on foot. Here you must collect boxes to replenish your health to avoid the loss of a life. While collecting the boxes your health meter will go up but you must also avoid the speeder whizzing by and the laser shots. This screen was somewhat inspired by Haunting Starring Polterguy on Sega Genesis, where in that game you collect slime in a second screen to avoid losing your life. If you have your health and make it to the end of the stage you will fight a mechanized trooper. We will call that the AT-RI robot. Here you are again on foot avoiding laser shots from the troopers but you must also avoid shots from the AT-RI. Pressing fire lets you shoot a laser at the AT_RI. It takes 10 shots to kill. If you kill it you will move on to the next stage. TO DO Right now there are a lot of rough edges. Whether in the transition screens, resetting sprite positions, tightening or adding collision detection, adding additional sounds, or difficulty progression. Currently when you start both troopers are on the screen firing. Ideally they will be added the further you are in the game. I will also reduce the number of trees, as currently not all trees result in collision - only the first tree does. That may also be part of a difficulty setting. I programmed all the enemies at once to see what could be handled and then I figured I'd turn some bits on or off to amp up difficulty. I also have to make the AT-RI's lasers do damage if you get shot. But as for the game, the general idea is made and I was actually surprised at how much space I have remaining in the other banks, which leaves me room for other things like title screen, music, and perhaps another screen, but this was a fun little project to play around with, as I was trying out some acceleration and deceleration ideas, as I was kind of curious about making a bB port of the TI-94a's Beyond Parsec. Here is a video of the basic gameplay. FR_2022.04.18.bas FR_2022.04.18.bas.bin Edited April 18, 2022 by KevKelley 12 Quote Link to comment Share on other sites More sharing options...
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