gambler172 Posted May 16, 2023 Share Posted May 16, 2023 On 5/1/2023 at 4:16 PM, saxmeister said: Ouch, I was hoping that JS7800 was emulating more correctly. Especially since it was behaving the way I wanted it to behave. Oh well, back to the drawing board/GIMP. Thanks so much for the feedback, guys. It is ever so helpful, especially since my real 7800 isn't hooked up right now. gameplay is more important than a titlecreen 😁 5 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5255341 Share on other sites More sharing options...
SlidellMan Posted May 18, 2023 Share Posted May 18, 2023 I recommend A7800 for emulation testing. 1 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5256213 Share on other sites More sharing options...
+saxmeister Posted July 30, 2023 Author Share Posted July 30, 2023 Moved this to the correct thread. badge.bas.78b.a78 badge.bas.78b.bin 4 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5291552 Share on other sites More sharing options...
+saxmeister Posted July 31, 2023 Author Share Posted July 31, 2023 Actual "Krull" related updates... I've finally started to get the hang of 320B mode a bit and I'm experimenting with that and seeing how much I can push things. If you are a fan of the Krull arcade game then you know about the hidden Easter egg. As a (somewhat) purist I'm going to include the Reverend J.R. "Bob" Dobbs (thanks to Matt Householder and Chris Kubel). I will hide this in the game somewhere. I know the original had 64 Reverend Dobbs heads, but I'm sticking with 32 since I'm running the Atari 7800 at 320B mode with an almost full 320A background tiles and 32 sprites in 320B mode. I would normally share a JS7800 link, but this ROM doesn't seem to work in JS7800, but works 100% in A7800. bob_test02.78b.bin bob_test02.78b.a78 3 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5291655 Share on other sites More sharing options...
+saxmeister Posted July 31, 2023 Author Share Posted July 31, 2023 As I've been learning a bit more, I've been looking at ways of enhancing the home version. The biggest thing I was thinking of is dealing with a screen design that was made for a vertically oriented monitor, so it is taller than it is wide. Much like Pac-Man and many other games of that era, this is the exact opposite of home CRTs. Scrolling has been implemented to fix this, so I'm thinking that the levels may need to scroll to capture the full height of the original designs. Below is a mockup of how the screen could display only a partial map but allow scrolling to see the rest of the screen. This is a bit problematic because in 160 modes the screen is 80 pixels narrower than the arcade, but in 320 modes it is 80 pixels wider than the arcade. Image #1: 160 modes - squished graphics, more colors, more CPU available (screen grab from JS7800) Image #2: 320 mode with only 240 pixels used, arcade perfect ratio, fewer colors, a bit less CPU available (Mocked up in GIMP with original arcade graphics edited) Image #3: 320 modes - arcade perfect ratio, fewer colors, less CPU available (Mocked up in GIMP with original arcade graphics edited) I'm heavily leaning toward #2 and attempting to use 320C mode but I am worried about CPU cycles with that many objects on screen as well as music and sfx. 6 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5291896 Share on other sites More sharing options...
Defender_2600 Posted July 31, 2023 Share Posted July 31, 2023 5 hours ago, saxmeister said: Image #2: 320 mode with only 240 pixels used, arcade perfect ratio, fewer colors, a bit less CPU available (Mocked up in GIMP with original arcade graphics edited) I'm heavily leaning toward #2 and attempting to use 320C mode but I am worried about CPU cycles with that many objects on screen as well as music and sfx. This, without a doubt! - orange color as background - sprites (as tiles) for the second dark orange color and for the sea blue color in 320A - 1bpp - rolling rocks in 320A - 1bpp - trees composed of two sprites (green + black) in 320A - 1bpp - others sprites in 320C - 2bpp You should have all the cycles you need and you have 9 colors available in the same horizontal area. 2 1 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5292036 Share on other sites More sharing options...
Lord_of_Sipan Posted August 1, 2023 Share Posted August 1, 2023 I think option B is very similar to how pacmanplus did his 7800 arcade ports and those all work and look great. 1 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5292075 Share on other sites More sharing options...
+x=usr(1536) Posted August 1, 2023 Share Posted August 1, 2023 Yes on #2 1 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5292087 Share on other sites More sharing options...
PlaidMouse Posted August 6, 2023 Share Posted August 6, 2023 This is looking great @saxmeister! You are doing amazing work. Super excited for this as a Krull fan! 2 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5294874 Share on other sites More sharing options...
Silver Back Posted August 6, 2023 Share Posted August 6, 2023 (edited) It's always fun to see what the community has cooking and this has been no exception. Since your asking for opinions I'll give it to 2 as well. Looks great. Can't wait to play the benefit of all your hard work! Hopefully it'll be concerto compatible Edited August 6, 2023 by Silver Back 2 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5294960 Share on other sites More sharing options...
+saxmeister Posted August 7, 2023 Author Share Posted August 7, 2023 I think I've worked out the 320 mode(s) for this and have mocked up how much I think I can put on screen at once. Things aren't behaving as I expected in real code, but I'm working through it. 5 1 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5295460 Share on other sites More sharing options...
SlidellMan Posted August 8, 2023 Share Posted August 8, 2023 Wow, the latest screenshot looks very nice. 4 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5295826 Share on other sites More sharing options...
+x=usr(1536) Posted August 8, 2023 Share Posted August 8, 2023 11 hours ago, SlidellMan said: Wow, the latest screenshot looks very nice. No kidding. That's sharp. 3 Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5296012 Share on other sites More sharing options...
PlaidMouse Posted September 7, 2023 Share Posted September 7, 2023 How goes the work on Krull @saxmeister? Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5311360 Share on other sites More sharing options...
Inky Posted April 18 Share Posted April 18 Any update on this? Quote Link to comment https://forums.atariage.com/topic/332780-krull-recreation-of-arcade-game/page/3/#findComment-5451048 Share on other sites More sharing options...
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