+karri Posted March 25, 2022 Share Posted March 25, 2022 I am tinkering with the DLL lines a bit. The cc65 could have a conio target for testing and small games. The "Robot finds kitten" game used 24 lines. Here is a 28 line version of it that appears to run nicely on the emulator in PAL and NTSC with a 224 lines playfield. Is this usable on real monitors? Or should I stay with less lines? Here is the build for 224 scanlines (28 text lines). rfk.a78 1 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted March 25, 2022 Share Posted March 25, 2022 9 hours ago, karri said: Is this usable on real monitors? Or should I stay with less lines? Here is the build for 224 scanlines (28 text lines). The average visible lines on a typical CRT display is 224 lines. It is one of the reasons why consoles of the 8-bit and 16-bit error will state and/or keep their resolution at no more than ###x224. Typically, the most heavily used resolution, when a console contained multiple resolutions, is 224 scanlines. There was a thread also on AtariAge surrounding it. Under the 7800, the retail games Tank Command and Water Ski are 224 scanlines. Below is a guideline respecting it, as denoted with RevEng's Safe Screen Utility ROM: Keep in mind that emulation/emulators tend to lean towards a centered output screen. My experience has been that on average, the output from the 7800 appears ~3 to 4 scanlines downward justified on a CRT. However, there have been those who have noted an upward justification of approximately the same number of scanlines instead. NesDev has a good section covering the topic overall as well. 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted March 25, 2022 Author Share Posted March 25, 2022 Thank you! As there is such a big difference with PAL and NTSC I am leaning towards the 224 lines in the conio implementation. Here is a first snapshot of some old adventure that I had hanging around. Running on the experimental cc65 conio target on the a7800. The background is just some experimental artwork using the VGA font. It is really amazing that the 4k of RAM is enough for holding an adventure game. Segment list: ------------- Name Start End Size Align ---------------------------------------------------- EXEHDR 000000 00007F 000080 00001 ZEROPAGE 000040 000059 00001A 00001 DATA 001800 001A83 000284 00001 BSS 001A84 00202B 0005A8 00001 CODE 008000 00A90E 00290F 00001 RODATA 00AA00 00DF03 003504 00100 STARTUP 00FEAE 00FEE8 00003B 00001 ONCE 00FEE9 00FF3A 000052 00001 ENCRYPTION 00FF7A 00FFF9 000080 00001 VECTORS 00FFFA 00FFFF 000006 00001 4 Quote Link to comment Share on other sites More sharing options...
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