Northcoastgamer Posted March 26, 2022 Share Posted March 26, 2022 (edited) HIGH SCORE CLUB Season 15 Preseason Round 2 Game Information Game Name: Donkey Kong Released by: Arcade: Nintendo 1981. CV: Coleco 1982. Settings: Skill 1 CV HSC High Score: Skill 1: 5,001,500 ducantoml (1/2008 HSC1). Manual: http://www.colecovisionzone.com/photos/game/manual/dk manual.pdf Round Ends: Sunday April 3rd at 8pm (PST) 11pm (EST) Final Donkey Kong Scores 1)192,800 Ikrananka 2)149,400 xdurable 3)104,400 ed1475 4)103,800 NCG 5) 99,900 DuggerVideoGames 6) 80,300 jblenkle 7) 45,500 mark griff 41,900 timepilot 9) 10,300 fakecortex donkey-kong-1982.rom Edited April 4, 2022 by Northcoastgamer Update Quote Link to comment Share on other sites More sharing options...
jblenkle Posted March 27, 2022 Share Posted March 27, 2022 Donkey Kong - 40,700 A Sucky First Effort 1 1 Quote Link to comment Share on other sites More sharing options...
Northcoastgamer Posted March 27, 2022 Author Share Posted March 27, 2022 10 hours ago, jblenkle said: Donkey Kong - 40,700 A Sucky First Effort It is an effort none the less. Quote Link to comment Share on other sites More sharing options...
Northcoastgamer Posted March 27, 2022 Author Share Posted March 27, 2022 103,800 (Skill 1). 99,500 just before rollage, 3,800 after. It's been a long while since playing this one. Great to hear the sounds again. 2 Quote Link to comment Share on other sites More sharing options...
jblenkle Posted March 28, 2022 Share Posted March 28, 2022 Donkey Kong - 80,300 3 Quote Link to comment Share on other sites More sharing options...
mark griff Posted March 28, 2022 Share Posted March 28, 2022 36400 my first score 3 Quote Link to comment Share on other sites More sharing options...
ed1475 Posted March 29, 2022 Share Posted March 29, 2022 104,400 96,100 before rollover 3 Quote Link to comment Share on other sites More sharing options...
xdurable Posted March 31, 2022 Share Posted March 31, 2022 149400 94900 - before roll-over After roll-over A little rusty.. 2 Quote Link to comment Share on other sites More sharing options...
timepilot Posted March 31, 2022 Share Posted March 31, 2022 41,900 2 Quote Link to comment Share on other sites More sharing options...
timepilot Posted March 31, 2022 Share Posted March 31, 2022 9 hours ago, timepilot said: 41,900 And, by the way, what is a Donkey Kong "rollover"? Quote Link to comment Share on other sites More sharing options...
Northcoastgamer Posted March 31, 2022 Author Share Posted March 31, 2022 1 hour ago, timepilot said: And, by the way, what is a Donkey Kong "rollover"? After surpassing 99,900 points the score rolls over back to 0, thus we call it "rollover" or "rollage". Quote Link to comment Share on other sites More sharing options...
timepilot Posted March 31, 2022 Share Posted March 31, 2022 5 minutes ago, Northcoastgamer said: After surpassing 99,900 points the score rolls over back to 0, thus we call it "rollover" or "rollage". Ah, thank you! My score was definitely not after a rollover. Would love to see Victory as one of the high score competition games. Maybe allowing either the original Roller Controller version or the Team Pixelboy SCE conversion. But would need to specify the "easy-mode" American version or the "normal-/hard-mode" CBS UK version. Far more enemies in the CBS UK version. Quote Link to comment Share on other sites More sharing options...
zyzzle Posted March 31, 2022 Share Posted March 31, 2022 7 hours ago, Northcoastgamer said: After surpassing 99,900 points the score rolls over back to 0, thus we call it "rollover" or "rollage". I thought one version of DONKEY KONG (the 24-kb version?) supported scores in excess of 99,999 to be displayed. I'm probably confusing this with the timer going over 9900, which I think the 24kb ROM does not support, while the 16kb one does. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted March 31, 2022 Share Posted March 31, 2022 7 hours ago, timepilot said: Would love to see Victory as one of the high score competition games. Maybe allowing either the original Roller Controller version or the Team Pixelboy SCE conversion. But would need to specify the "easy-mode" American version or the "normal-/hard-mode" CBS UK version. Far more enemies in the CBS UK version. The US version is actually a corrupt broken version of the game while the CBS version is the correct version. Interestingly there are only two bytes difference between the two versions. Details can be found in the attached. ColecoVision ROM Update Project - Commercial Releases (1982-198x) - v2.2.pdf Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted March 31, 2022 Share Posted March 31, 2022 7 minutes ago, zyzzle said: I thought one version of DONKEY KONG (the 24-kb version?) supported scores in excess of 99,999 to be displayed. I'm probably confusing this with the timer going over 9900, which I think the 24kb ROM does not support, while the 16kb one does. I'm not aware of any difference in the maximum score displayed between the 16K and 24K versions. You're right about the bonus timer being different. The 24K version maximum is 8,000 while the 16K version can go all the way up to 99,000 (@level 97). More info in the attachment to my previous post. Quote Link to comment Share on other sites More sharing options...
timepilot Posted March 31, 2022 Share Posted March 31, 2022 9 minutes ago, Ikrananka said: The US version is actually a corrupt broken version of the game while the CBS version is the correct version. Interestingly there are only two bytes difference between the two versions. Details can be found in the attached. ColecoVision ROM Update Project - Commercial Releases (1982-198x) - v2.2.pdf 1.17 MB · 0 downloads When I got my original Adam secondhand in the late 1980s, one of the games that it came with was Victory. But it did not come with a roller controller. So I spent years wondering what the game was like when one could actually play it. In the late 1990s, when I got AdamEm, I was able to play it for the first time. Many years later, I got the Standard Controller Edition conversion as a ROM for my Atarimax cartridge. Within the last year or so, I finally got a physical roller controller for the first time and played the actual game, from the actual cartridge, on the actual hardware, with an actual roller controller. After waiting more than thirty years, it was a lot of fun. Quote Link to comment Share on other sites More sharing options...
zyzzle Posted March 31, 2022 Share Posted March 31, 2022 22 minutes ago, Ikrananka said: I'm not aware of any difference in the maximum score displayed between the 16K and 24K versions. You're right about the bonus timer being different. The 24K version maximum is 8,000 while the 16K version can go all the way up to 99,000 (@level 97). More info in the attachment to my previous post. Does the game have a killscreen at level 98? When the timer rolls over to 00000? Quote Link to comment Share on other sites More sharing options...
Northcoastgamer Posted April 1, 2022 Author Share Posted April 1, 2022 On 3/31/2022 at 11:52 AM, timepilot said: Would love to see Victory as one of the high score competition games. Maybe allowing either the original Roller Controller version or the Team Pixelboy SCE conversion. But would need to specify the "easy-mode" American version or the "normal-/hard-mode" CBS UK version. Far more enemies in the CBS UK version. Everyone that participates each season gets a turn at choosing a game and skill/game level. Last seasons champion will pick our first game and then runner up and so on down the previous seasons final standing list. After that any new players will get to choose a game. Quote Link to comment Share on other sites More sharing options...
Northcoastgamer Posted April 1, 2022 Author Share Posted April 1, 2022 16 hours ago, zyzzle said: Does the game have a killscreen at level 98? When the timer rolls over to 00000? Both the 24k and the 16k versions roll back to 0 after 99,900 points have been scored. The 24k version has some differences and seems to play a bit harder. We played it here in 2018. Quote Link to comment Share on other sites More sharing options...
xdurable Posted April 1, 2022 Share Posted April 1, 2022 I played both a Cartridge and also the ROM and I found the Cartridge has a slowdown bug of some kind - Mario would be slowly move ( running / jumping or climbing ) when I played the ROM I never encountered the slowdown - are there known issues with some version of the DK cartridge ? Quote Link to comment Share on other sites More sharing options...
mark griff Posted April 2, 2022 Share Posted April 2, 2022 45500 new hi I need. Better controller the coleco controller sucks 2 Quote Link to comment Share on other sites More sharing options...
DuggerVideoGames Posted April 3, 2022 Share Posted April 3, 2022 99,900 pts. Grabbing anything else would have resulted in the score rolling over to zero. 2 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted April 3, 2022 Share Posted April 3, 2022 92,600 1 Quote Link to comment Share on other sites More sharing options...
fakecortex Posted April 3, 2022 Share Posted April 3, 2022 As if I wasn’t bad at DK enough, I have to compete with my system glitching out and poor controllers ? Maybe I’ll give it a go on emu before the round is up. I’ll say this much, playing Donkey Kong by Nintendo on Colecovision with a Sega Genesis controller...is weird. Donkey Kong - 10,300 1 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted April 3, 2022 Share Posted April 3, 2022 192,800 Approaching rollover: After Rollover: Final Score: 2 Quote Link to comment Share on other sites More sharing options...
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