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Enduro Disassembly


glurk

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Based on earlier work by @Omegamatrix here's an incomplete, but somewhat flushed out Enduro disassembly.  Assembles back to the original ROM, of course.  I had REALLY wanted to / hoped to do an 8-bit port of this, but I don't see it happening.  Apparently, this game uses no X positions, or "CalcXPos" routines at all, it's all done by precisely timed HMOVES and fine/coarse positioning.

 

I think it'd be a nightmare to port.  I guess F/C nybbles could be converted into Xpositions using a table, but I don't even want to try.  I spent a couple days on this, and it's got comments / labels throughout, which I hope are at least largely correct.

 

Maybe someone will want to pick up on it and work it out further, but I think I'm done...

 

enduro.asm

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