+Pac-Lander Posted April 4, 2022 Share Posted April 4, 2022 Much is made of the 7800's strengths in handling a lot of sprites at once. But what's the limit? Could it theoretically pull off a near arcade version of Gauntlet, at least in regards to enemy sprite count? For comparison/reference: 8-bit Sega Master System The SMS version did a decent job of reproducing the arcade original, with some limited animation to help its cause. 8-bit NES Both Gauntlet I and II on the NES were fairly limited with their sprite count, but mostly avoided flicker. Gauntlet II was the more faithful to the arcade version, both in terms of artwork and gameplay. 16-bit Sega Genesis A definitive console port of the arcade original, Gauntlet 4 would be the target for sprite count if the 7800 could indeed exceed it's 8-bit counterparts above. Arcade Quote Link to comment Share on other sites More sharing options...
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