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Abu Simbel Profanation port


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I noticed it yesterday on the Facebook page for Atari Museum.

 

Initial impression was that it's just way too hard.  Took me 15 attempts or more just to get past the first screen.

But after watching a video of it on the Spectrum - you can do short jumps which makes things a whole lot easier.

As I said on the post there - well done for porting a Z80 game and retaining the original's speed.

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13 hours ago, Rybags said:

Initial impression was that it's just way too hard.  Took me 15 attempts or more just to get past the first screen.

I never gave it enough time to get past the first screen, it was so hard, I decided that if that is how it is for screen one then how frustrating is it going to be overall. It's nice that it has been ported, but way way way too hard..

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Your 'challenging' is my 'too hard'..

 

I don't mind pixel perfect stuff, but when millisecond timing is added on top, it's just too hard (for me and others).. As I said, how hard is it going to be on later screens / levels..

 

I still play mad shooters when my spine is giving me a day off and the reactions are still pretty good. Not bad for an 'old boy'...

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14 minutes ago, ascrnet said:

It's good that it doesn't work for you!!! since you didn't take the symbol to open it.

openf.png.033df715275d4eadc48905695e6a5e9c.png

Understood. Just realized it was in room 1 ?

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