WavyGravy Posted January 2 Share Posted January 2 I've been trying to get through Goemon 4. It's a weird little series, that one, not just because of the zaniness. Goemon 2 is about as close to perfect as it can be, Goemon 3 is way too easy, and if Goemon 4 were any harder, I think the cashier would just break one of your hands upon purchase or rental. It's incredibly well-made, though, and has an absolutely bangin' soundtrack. It's just really, really difficult. 2 Quote Link to comment Share on other sites More sharing options...
Wayler Posted January 2 Share Posted January 2 Terranigma Okay, I finally got through the end credits and I have mixed feelings. Here are some more of the shortcomings I haven't yet mentioned. The places on the world map you can visit are sometimes hidden without any visual depiction. Meaning just walking on to a plain sand or grass tile can trigger a location to explore. This is allwell and good if it's a bonus event to just get more loot for a player who likes to inch his across way every corner of the map but a very bad design choice if plot progression depends on you finding a specific spot. There are a couple of times in the game when this happens. You are given vague clues where to go but the actual spot is not shown on the map. And usually there are actual visible spots nearby to confuse the player even more. I had to consult a walk-through a few times during gameplay because of this. There's one instance where you need to give item X to person Y without any rhyme or reason. I might have totally missed the clue on why this needs to be done to get a certain macguffin. But without that clue, you have no reason to believe this should be done. This is on the level of kneeling down against a wall to wait for a whirlwind in Simon's Quest sort of befoolery. Even the walk-throughs I read don't address the reason why this is done. Just baffling. A wrong 50/50 decision in one town stops you on completing many late game side-quests and seeing additional content. So there's this thing called town progression in the game, where doing certain things can help a town grow. Meaning lots of fetch quests. There's a mayor vote in one town that pretty much decides if you are able to complete these things. Now, some might think this is a clever lesson to all about being wary what you vote for and all that but couldn't there have been different things to discover then with that other choice? Nope, all progression is halted. And I only found out later after making the "wrong" choice. So frustrating. Well, seems like it was just more bring item X to person Y stuff and I probably wouldn't be bothered doing that but still, it would have been nice to have the option. The progression of stats increase from leveling up vs damage inflicted/received is all wonky. You get exp from killing enemies and level up from time to time, gaining few points of strength etc every time. Standard stuff. But I have no idea what sort of obscure logic the game uses when calculating damage taken and received as it's not a linear progression at all. You might do 10 damage to a boss on lvl 20 and 15 damage on lvl 21 but then it jumps to 100 damage on lvl 22. With the last boss, my first attempt was on lvl 30 and I only did around 12 dmg per hit and took around 60. I cleared the thing on lvl 33 doing 70dmg and taking 7. With only few stat points gained. A broken mess. So I don't know. For me the game had lots of issues that kept me from really enjoying it. I read beforehand that the ending would be a tear jerker but I couldn't get emotionally invested enough to have that feeling. Yea it's somber I guess but the main protagonist was pretty much a blank slate for me. Maybe in the end the first one was the best out of the trilogy. Beatiful, compact and logical. Here's to you Soul Blazer! On 12/20/2023 at 7:29 PM, Austin said: I'm not sure if I'm ready for Terranigma, as what I am seeing in videos makes it look like a much more grand adventure with its gameplay systems looking a lot more like Secret of Mana. But one day, perhaps. Terranigma is surprisingly short. Took me around 18 hours to reach the finish. Granted, I didn't do all the fetch quests. Even though you got a literal world map to explore, there are not that many places to visit. And many of them are optional. And you can just forget about the magic system in this game all together (save for one boss) and just hack & slash your way to the end. 3 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted January 6 Share Posted January 6 Well, on my SNES emulator--since I only own a SNES Classic Mini and have a few SNES emulators on my PC--I recently played the Dottie Flowers and Alien Cat 2 demos. Both decent games and solid new indie/homebrew titles. Happy to see them coming to SNES: Really hoping there's at least a digital demo of Xeno Crisis too, as I definitely want to at least try that. It looks like those people who have SNES systems that allow them to play physical games should be in for a treat: And played Donkey Kong Country again for a little bit too: Quote Link to comment Share on other sites More sharing options...
jeffythedragonslayer Posted January 6 Share Posted January 6 (edited) The overloading of "subscreen" happens again on page 18 of Chrono Trigger's manual, but this time it's even worse because it's also called the "main menu screen": https://archive.org/details/chrono-trigger-usa/page/n9 The header at the top of that page also calls it "Status" To me, the main menu is what you see when you're about to start a new game. Edited January 6 by jeffythedragonslayer 2 Quote Link to comment Share on other sites More sharing options...
jeffythedragonslayer Posted January 7 Share Posted January 7 (edited) The Sub Screen mentioned yet again but not in a color math context: https://archive.org/details/legend-of-zelda-the-a-link-to-the-past-usa/Legend of Zelda%2C The - A Link to the Past (USA)/page/n5 That pause screen in A Link to the Past is actually appearing on the color math main screen. This overloading of notation seems rather common in SNES games, huh? Edited January 7 by jeffythedragonslayer 1 Quote Link to comment Share on other sites More sharing options...
Wayler Posted January 7 Share Posted January 7 So to summarize your time spent in this "What have you been up to lately with your SNES/SFC" -thread: Reading through the weirdest comb imaginable. Quote Link to comment Share on other sites More sharing options...
Bloodreign Posted January 7 Share Posted January 7 So it went from what you are playing on your SNES, to yet another topic talking technical mumbo jumbo? Enough of this crap already, keep that to another thread for goodness sake. Anyways, a little Animaniacs, not a serious playthrough, just a little fun with it. Just been on a bit of a Konami kick recently, and since this is a Konami game, I gave it a brief play, I really need some time to gel with it as I like the license, it's a beautiful game, but takes a little getting used to (the Genesis one as well since it's kind of a puzzle platformer). Not sure why Konami didn't go typical side scroller for this one, it's a bit isometric, and doesn't feel like a typical platformer at all. 3 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted January 7 Share Posted January 7 4 minutes ago, Bloodreign said: So it went from what you are playing on your SNES, to yet another topic talking technical mumbo jumbo? Enough of this crap already, keep that to another thread for goodness sake. I'm curious, is this the only place you've noticed anyone either unintentionally or intentionally posting comments and content that doesn't really fit the original thread topic and/or even outright trying to derail a thread and maybe even in a way that violates the community guidelines or just the general spirit of this SNES sub-forum in AtariAge, possibly even in ways that are in conflict with the corporate values of the parent company? On topic: I have not been up to much with my SNES today, but I have watched some footage of Kidou Butouden G-Gundam: Quote Link to comment Share on other sites More sharing options...
Wayler Posted January 7 Share Posted January 7 27 minutes ago, Kirk_Johnston said: I'm curious, is this the only place you've noticed anyone either unintentionally or intentionally posting comments and content that doesn't really fit the original thread topic and/or even outright trying to derail a thread and maybe even in a way that violates the community guidelines or just the general spirit of this SNES sub-forum in AtariAge 2 Quote Link to comment Share on other sites More sharing options...
Bloodreign Posted January 7 Share Posted January 7 (edited) 1 hour ago, Kirk_Johnston said: I'm curious, is this the only place you've noticed anyone either unintentionally or intentionally posting comments and content that doesn't really fit the original thread topic and/or even outright trying to derail a thread and maybe even in a way that violates the community guidelines or just the general spirit of this SNES sub-forum in AtariAge, possibly even in ways that are in conflict with the corporate values of the parent company? To keep it simple, I skip the other threads as much as possible, I'm hear to talk games, hence why I never post in any of the other threads. I've zero interest in what goes on in those, and I'd personally not like to see threads like this polluted with technical jargon. Edited January 7 by Bloodreign 2 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted January 7 Share Posted January 7 (edited) 17 minutes ago, Bloodreign said: To keep it simple, I skip the other threads as much as possible, I'm hear to talk games, hence why I never post in any of the other threads. I've zero interest in what goes n in those, and I'd personally not like to see threads like this polluted with technical jargon. Now this sounds like a very reasonable attitude and approach to using the forum/sub-forum [and also any of its user options/settings where applicable] that is perfectly in line with the community guidelines and indeed parent company Atari's corporate values and principles in general. I personally don't mind conversations that veer into technical jargon at times, especially if it's around genuine discussions relating to SNES-related development in the SNES sub-forum, but I can certainly understand that it is nice when threads are allowed to stay largely on track with the original topic for the most part. Thus, I will say that the Kidou Butouden G-Gundam game I posted the gameplay footage of above actually looks like a pretty decent fighting game on SNES. Nothing mind blowing, but it has nice presentation and visuals and gives an overall impression that it's solid and consistent throughout. Edited January 7 by Kirk_Johnston Fixed a badly written sentence to read better Quote Link to comment Share on other sites More sharing options...
Tanooki Posted January 7 Share Posted January 7 Kidou Butoden G Gundam is fine, it's just a middling fighting game for the system, and Shin Kidou Senshi Gundam Wing is far superior. Graphically you have even larger more fluid mech, more variety in the stages, stage background, audio across the board, it's just a better whipped up game, but it learned from the one you posted Kirk, not that you'll likely read this. Gundam Wing Endless Duel is a gem on the SFC, and in a backwards sick warped way was ported to the SNES for us, just as the Power Rangers Fighting Game and it's so dramatically torn to the core and rebuilt around rubber monster combat the game is distinctly one of its own. 1 Quote Link to comment Share on other sites More sharing options...
jeffythedragonslayer Posted January 7 Share Posted January 7 4 hours ago, Kirk_Johnston said: I personally don't mind conversations that veer into technical jargon at times, especially if it's around genuine discussions relating to SNES-related development in the SNES sub-forum Yeah, without developers there would be no games. Quote Link to comment Share on other sites More sharing options...
jeffythedragonslayer Posted January 17 Share Posted January 17 On 12/20/2023 at 11:40 AM, Wayler said: That is such a weird thing to complain about. How were you able to move at all in the game? I don't think the use of the D-pad was explained either. The use of the D-pad is explained in the manual on page 6: https://archive.org/details/final-fantasy-iii-usa-rev-1/page/n3 1 Quote Link to comment Share on other sites More sharing options...
newtmonkey Posted January 17 Author Share Posted January 17 (edited) The use of the save point is explained in the manual on page 11: https://archive.org/details/final-fantasy-iii-usa-rev-1/page/n5/mode/1up Edited January 17 by newtmonkey 1 Quote Link to comment Share on other sites More sharing options...
jeffythedragonslayer Posted January 17 Share Posted January 17 (edited) 8 minutes ago, newtmonkey said: The use of the save point is explained in the manual on page 11: https://archive.org/details/final-fantasy-iii-usa-rev-1/page/n5/mode/1up Yes I know, that's why I started the quick links project: https://sneslab.net/wiki/Manual_Quick_Links/Final_Fantasy_III Edited January 17 by jeffythedragonslayer 1 2 Quote Link to comment Share on other sites More sharing options...
Wayler Posted January 17 Share Posted January 17 My head hurts. 2 Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted January 17 Share Posted January 17 On 1/7/2024 at 1:10 PM, Tanooki said: Kidou Butoden G Gundam is fine, it's just a middling fighting game for the system, and Shin Kidou Senshi Gundam Wing is far superior. Graphically you have even larger more fluid mech, more variety in the stages, stage background, audio across the board, it's just a better whipped up game, but it learned from the one you posted Kirk, not that you'll likely read this. Gundam Wing Endless Duel is a gem on the SFC, and in a backwards sick warped way was ported to the SNES for us, just as the Power Rangers Fighting Game and it's so dramatically torn to the core and rebuilt around rubber monster combat the game is distinctly one of its own. Gundam Wing: Endless Duel is a fantastic fighting game for the SNES. I managed to finish it with all the characters but i've yet to pull off a 1CC, namely because of Gundam Epyon. IMO, that game shows that it was likely possible to pull off a X-Men Children of the Atom or Marvel Super Heroes ports on SNES, as Endless Duel shares similar mechanics as those games, but that's just me XD Quote Link to comment Share on other sites More sharing options...
Tanooki Posted January 17 Share Posted January 17 2 hours ago, KidGameR186496 said: Gundam Wing: Endless Duel is a fantastic fighting game for the SNES. I managed to finish it with all the characters but i've yet to pull off a 1CC, namely because of Gundam Epyon. IMO, that game shows that it was likely possible to pull off a X-Men Children of the Atom or Marvel Super Heroes ports on SNES, as Endless Duel shares similar mechanics as those games, but that's just me XD I think I could agree with that, if they went the route that Capcom did with the amazing conversion of SF Alpha 2 using the SDD1 chip to compress what was needed to fit. The system can handle large bodies, you just need to compromise a bit elsewhere to keep the battle going fluid for fighting game fans to be happy. As it is now, I can't see it working out, it would be a one off pet project from some genius sacrificing a SDD1 game to do it, or using a FPGA solution like a flash kit though. Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted January 18 Share Posted January 18 11 hours ago, Tanooki said: I think I could agree with that, if they went the route that Capcom did with the amazing conversion of SF Alpha 2 using the SDD1 chip to compress what was needed to fit. The system can handle large bodies, you just need to compromise a bit elsewhere to keep the battle going fluid for fighting game fans to be happy. As it is now, I can't see it working out, it would be a one off pet project from some genius sacrificing a SDD1 game to do it, or using a FPGA solution like a flash kit though. I don't remember exactly where i read it but i think i recall someone looked into how the sprites for the Gundam characters were made and apparently they are composed of multiple small sprite tilesets but i could be wrong... Quote Link to comment Share on other sites More sharing options...
Tanooki Posted January 18 Share Posted January 18 7 minutes ago, KidGameR186496 said: I don't remember exactly where i read it but i think i recall someone looked into how the sprites for the Gundam characters were made and apparently they are composed of multiple small sprite tilesets but i could be wrong... Well wherever you found it, that is correct. Perhaps it was Kirk on one of his copium benders for his mode and sprite antics. There's not a whole lot more going on in those stages, SFA2 is like that too, because the main characters are notably larger than what Capcom did previous in the SF2 series games or Takara with the SNK neo geo ports largely shrinking things. Here the backgrounds are more window dressing than more active and in turn it leaves more 8x8 16x16 and other variable choices to stick together to make a bigger model and yet more used for their hand to hand or projectile weapons and it comes off just beautiful. Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted January 18 Share Posted January 18 (edited) 9 hours ago, Tanooki said: Well wherever you found it, that is correct. Perhaps it was Kirk on one of his copium benders for his mode and sprite antics. There's not a whole lot more going on in those stages, SFA2 is like that too, because the main characters are notably larger than what Capcom did previous in the SF2 series games or Takara with the SNK neo geo ports largely shrinking things. Here the backgrounds are more window dressing than more active and in turn it leaves more 8x8 16x16 and other variable choices to stick together to make a bigger model and yet more used for their hand to hand or projectile weapons and it comes off just beautiful. Actually, no. It was certainly not Kirk, as i came across with his antics in 2023. It was, IIRC, an old Youtube comment in one of the game's combo compilations. Some stages do have animations and parallax, but very limited due to the large character sprites. I really do hope Tengo Project can make an HD remake of Endless Duel like how they did with Wild Guns and Ninja Warriors. Edited January 18 by KidGameR186496 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted January 18 Share Posted January 18 Hey, whaddyaknow. 7 Quote Link to comment Share on other sites More sharing options...
Wayler Posted January 18 Share Posted January 18 (edited) This is a bit of a surprise. Something must have happened behind the scenes, like a PM tirade with a mod. Because he has been acting more or less the same all the time. Why else ban him now if you didn't do it 6 months ago. Would be interesting to hear what the final straw was. Edit: forgot to add this totally unrelated screenshot of Super Bomberman 5 because.... I played it? yes Edited January 18 by Wayler 2 Quote Link to comment Share on other sites More sharing options...
Razzie.P Posted January 18 Share Posted January 18 1 hour ago, Wayler said: This is a bit of a surprise. Something must have happened behind the scenes, like a PM tirade with a mod. Because he has been acting more or less the same all the time. Why else ban him now if you didn't do it 6 months ago. Would be interesting to hear what the final straw was. I like to think he went out like a warrior by adding all 64,236 other AA users to his ignore list so they finally figured time to give him the boot. Sorry... Make that 64,235. I hope he didn't add Jiffy to his list. 2 Quote Link to comment Share on other sites More sharing options...
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