Evilarinho Posted April 20, 2022 Share Posted April 20, 2022 Hello guys, is there any way to use player1pointerlo in the DPC+ kernel? Thanks Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 24, 2022 Share Posted April 24, 2022 Messing with pointers related to the sprites and playfield is fairly unexplored territory on any of the kernels. Up until Al_Nafuurs 1942 code this year no one knew you could scroll the multi sprite playfield using PF1pointer/PF2pointer. I'd suggest trying to use pointer manipulation techniques you already confirmed to work in the standard and multi sprite kernels and trying them in DPC+ Report back your findings here Perhaps more advanced users could then provide feedback on why something does or does not work. I guess the other possibility is DPC+ is so different behind the curtain that what strategy one uses in 6502 code doesn't apply to the ARM code in DPC+. Meaning, maybe you should ask about what effect you're trying to achieve rather than using player1pointerlo specifically. 1 Quote Link to comment Share on other sites More sharing options...
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