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How is this possible?


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Look at the second sprite (besides the player!)
it is 16 wide where players are supposed to be only 8 (going beyond a player´s width limit)...
But no this is not player0 adjacent player1! this is just Player1 according to Stella.
So did the developer made a trail out of Player1 just like it can be done with a missile or ball?
by the way on the second picture the same thing happens.. so
does this mean we can do a trail as big as 192 scanlines to smooth out graphics using any of the object sprites?
(players,  missiles and ball)



Edited by Aloan
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