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Season 20 Round 9 - R.C. Pro-Am


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1659012166_RCPro-AmCartridge.png.e8ec54d6c8621736267d79fc05a04a8e.png 812394156_RCPro-AmScreenshot.png.adb0b6be9930146fb0ff8aa0969d64ec.png


Game Rules:

RC Pro-Am Manual.pdf


Score Post Deadline: Sunday May 8 at 11:59 PM CDT.


AtariAge High Score:

366,001 by sniperCCJVQ posted on 8/2/2009


Scores as of 5/8:

wongojack   262,509
asponge      23,050
fakecortex   15,955
Frozone212    9,019


Season Standings:




General HSC Season Rules:

  • To participate, just post a score to the thread. Anyone can join in at any time.
  • A picture or screenshot is encouraged when posting a score but not required.
  • The season is 15 rounds long.
  • Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST.
  • Do not exploit game glitches, take advantage of 1-up loops or intentionally die in order to replay a level.
  • If "point pressing" is not specified in the game rules you should be moving forward in an attempt to complete/loop the game and not "camping" for points.
  • No emulator save states, slow-mo, rewind, etc.
  • No cheats, e.g. Konami code, Game Genie, etc.
  • Turbo controllers are allowed.
  • Season points are awarded according to the following chart:
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I have been playing this one so long that I am kind of the wrong person to ask for hints.  I'll pay attention to race 3/4 next time I play and see if I have any specific advice. 


Probably the most basic advice that I can give is to try and learn the track and know when to start steering to get a good racing line.  It takes practice, but you can get around actual S curves without hitting the side at full speed if you turn at the right time.   I'll say that I keep the throttle down almost the entire time and only back off on tracks where there are A LOT of oil slicks that I need to navigate through.  You should be able to go full throttle 98% of the time.


There are some tracks where memorizing the speed boost pads is absolutely essential, and there are a couple tracks up in the 20's where you must be able to wreck your opponents with missiles or bombs, but that comes MUCH later than track 3.


It looks like track maps are here:  R.C. Pro-Am FAQs, Walkthroughs, and Guides for NES - GameFAQs (gamespot.com)

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This is one I never really gave a fair shake, but I’m getting into it. At my current skill, it feels like anything can change at the last second, but once you get rockets, you can start to decide who finishes first haha. 


I’ve been seeing this guy in a super market parking lot playing with a remote control car. Perhaps he’s practicing ? 


Level 6 pulls no punches. Time to rtfm. 


R.C. Pro-Am - 15,955


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