I am drawing these 2 sprites and want to reduce the cycles in the kernel.   What are the better methods?   I am looping through x 96 times...   Thanks,   .IsInsideSpriteP0Check: ; check if should render sprite player0 txa ; 2 transfer X to A sec ; 2 make sure carry flag is set sbc RiderYPos ; 3 subtract sprite Y coordinate cmp #RIDER_HEIGHT ; 2 are we inside the sprite height bounds? bc