I am drawing these 2 sprites and want to reduce the cycles in the kernel.
What are the better methods?
I am looping through x 96 times...
Thanks,
.IsInsideSpriteP0Check: ; check if should render sprite player0
txa ; 2 transfer X to A
sec ; 2 make sure carry flag is set
sbc RiderYPos ; 3 subtract sprite Y coordinate
cmp #RIDER_HEIGHT ; 2 are we inside the sprite height bounds?
bc