Fort Apocalypse Posted May 6, 2022 Share Posted May 6, 2022 (edited) Note: This is the first part of a four game series about a future tech giant called Monthra. It started as this example attempt at maze-generating code, which was rudimentary, but fast enough I thought I could make a game about re-generating the maze mid-game. Game story: You're a servant of Monthra and the year is 3636 AD. Nareening down the fallway in your I, you spy a blue light coming from under a newly-generated door in the wall. Curious, you open the door and find a box with a stick and a button on it, glowing blue. You press the button and immediately are surrounded by a maze. You press the button again and the maze changes and a cheetah suddenly appears licking a lollipop. The cheetah welcomes you to the Abyssmal. Relevant History: In 3600 AD, Monthra created the Monthra Allusian Zenophasic Elusidoor (or M.A.Z.E. for short)- a device that could spawn new universes very similar to our own and allow the user to travel to them. Shortly after the final prototype was being tested, an unexpected surge thrust the Monthra facility containing the prototype into a myriad of dimensional hyperspace. It had not been seen since and was forgotten about, until now. How to play: At the title screen, use the select switch on the Monthricon to go into a color selection screen where you can use the joystick. Choose the colors, if you wish, then click fire or reset to start. Move through the Abyssmal to the upper right to proceed to the next level. If you want to change things, press the button. Don't get poked by the lollipop licking cheetah. You must make it to level 47 to stop the M.A.Z.E. and to rescue yourself and the cheetah. The difficulty switches enable sensors that can zap the player. Watch out for cheetah hyperjumps! Every 5th area is special within the Abyssmal. You can't affect it's composition with the Montricon, however, you must use the button in those areas to relieve the Monthricon so that it won't explode. On all other levels, if you take too long to find the exist, the area will disintegrate leaving you and the cheetah in the void of hyperspace. Good luck! You'll need it! monthra_i_1.0.bas monthra_i_1.0.bas.bin Edited May 12, 2022 by Fort Apocalypse 3 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 7, 2022 Author Share Posted May 7, 2022 (edited) Work partially completed: Title screen and sound Adjust the Monthricon with the Select button. Pacing Cheetah in evolving maze environment. To do: Revise spacetime with the Reset button. Tweak sensors with the difficulty switches. Figure out the gameplay! monthra_0.1.bas monthra_0.1.bas.bin Edited May 7, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 7, 2022 Author Share Posted May 7, 2022 (edited) Work completed: Upgraded Monthricon to support color selection with the Select button. More cheetah movement in evolving maze environment. Spacetime revised with the Reset button. Sensors tweaked with difficulty switches. Collisions, death, and win at level 47. Basic gameplay implementation to reach upper right-hand of screen. Use button to change maze with rebound. To do: Fix bug with score. Fix bug to allow cheetah copies. Fix other bugs. Clean-up variables. Get feedback and revise gameplay. Improve sounds. What else? monthra_0.2.bas monthra_0.2.bas.bin Edited May 8, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 7, 2022 Author Share Posted May 7, 2022 (edited) First draft of labels. I'd really like a handdrawn cheetah posing with a lollipop in its mouth in a Hitchcock pose within a circle in black and white, and with a classic but slightly dark and foreboding feel. Edited May 8, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 8, 2022 Author Share Posted May 8, 2022 (edited) Alternate label art Edited May 8, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 9, 2022 Author Share Posted May 9, 2022 Revised alternate label art Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 10, 2022 Author Share Posted May 10, 2022 (edited) This game is difficult. My high score so far is 4 (out of 47). Edited May 10, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 11, 2022 Author Share Posted May 11, 2022 (edited) Work completed: Added "boss maps" on levels 5, 15, 20, 25, 30, 35, 40, 45. The map is the boss for now; you can't change it. Fixed bug with score. Can't go backwards. Made color selection mode work via joystick. Cleaned up color selection mode and changed soiunds. Title color changes. Changed wall bounce and ability to go through walls sometimes. To do: Clean-up variables. Get feedback and revise gameplay. Improve sounds. Fix level display. What else? Decided to not do: Allow cheetah copies - it's difficult to win already. monthra_0.3.bas monthra_0.3.bas.bin Edited May 11, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 11, 2022 Author Share Posted May 11, 2022 I found a trick to get past the non-boss levels. I don't know if it's a bug or a neat level-jumping trick. Even with that I can only get to what is called "24" but is the 5th boss map. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 11, 2022 Author Share Posted May 11, 2022 Just did a complete playthrough, using start-jumps and completing all the "boss map" levels. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) Fixed: Score display. Improved: Difficulty switches enable sensors that zap the player on x and y axis. monthra_0.4.bas monthra_0.4.bas.bin Edited May 12, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 12, 2022 Author Share Posted May 12, 2022 Changes: Increased difficulty of jumping. Allow customized background color. Added space to title before I. monthra_0.5.bas monthra_0.5.bas.bin Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) Added: Time limit. 4 lives. Changed: Set score font to alarmclock. monthra_0.6.bas monthra_0.6.bas.bin Edited May 12, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) Changes: Can press button to refill time limit on boss map, but it pushes you back if you use it for too long. Cheetah faces player. monthra_0.7.bas monthra_0.7.bas.bin Edited May 12, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) 1.0 Release: Bigger cheetah starting at level 16. Biggest cheetah at level 45 and 46. Fixed width of player after lose or win. After you escape from the Abyssmal, it says you won. monthra_i_1.0.bas monthra_i_1.0.bas.bin Edited May 14, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 12, 2022 Author Share Posted May 12, 2022 Associated comic first page draft. Not sure whether I'll finish it, or leave it as-is. 2 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted May 14, 2022 Author Share Posted May 14, 2022 Quote Link to comment Share on other sites More sharing options...
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