Ecernosoft Posted July 25, 2022 Share Posted July 25, 2022 OMG! Yaaay!! a demo! 1 Quote Link to comment Share on other sites More sharing options...
John Stamos Mullet Posted July 26, 2022 Share Posted July 26, 2022 One update to my previous post about A.R.T.I. on Concerto - My daily driver 7800 console is one of the "Highly compatible" models (it's an A1 Serial number) so other games that are problematic on some users' of Concerto like Alien Brigade and Basketbrawl play just fine on mine. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 27, 2022 Share Posted July 27, 2022 On both, my A3 Serial and AT84 Serial, I receive the same results with the Concerto Demo 1 build: -Typical minor graphic corruption at the beginning of lines on the Title and Instructions screens; otherwise, in game, the graphics are fine. -Under both systems only TIA sound effects are heard, background POKEY music is absent. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted July 27, 2022 Author Share Posted July 27, 2022 @Trebor does the Keystone demo work ok with POKEY music on Concerto? @John Stamos Mullet Do you get POKEY Music ? Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 28, 2022 Share Posted July 28, 2022 17 hours ago, Muddyfunster said: @Trebor does the Keystone demo work ok with POKEY music on Concerto? There is TIA sound effects only, no POKEY music when played under my Serial A3 and Serial AT84 consoles. 1 Quote Link to comment Share on other sites More sharing options...
Kroll Posted July 28, 2022 Share Posted July 28, 2022 Hello, today i tried to run on my A7800 with Dragonfly. The game started correctly, but I don't know why I can only move left or right or shoot, UP and Down doesn't work at all, that is, I can't fly or place bombs. does anyone something like this in this configuration. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted July 29, 2022 Share Posted July 29, 2022 If the JS7800 is anything like ProSystem as far as POKEY, I can pretty much tell you the music is going to sound different. The level 1 tune uses two tone to get the fluttery flute sound, which sounds out of tune on ProSystem. In addition, the Egyptian and Game Over themes use reverse 16-bit mode with both channels playing to get that lead sound. ProSystem also fails at this. Quote Link to comment Share on other sites More sharing options...
John Stamos Mullet Posted July 29, 2022 Share Posted July 29, 2022 On 7/27/2022 at 1:39 PM, Muddyfunster said: @Trebor does the Keystone demo work ok with POKEY music on Concerto? @John Stamos Mullet Do you get POKEY Music ? Same as others. Keystone plays fine, but no pokey music on Concerto. Same minor graphical flicker on letters on title screen. plays great though! 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted July 31, 2022 Author Share Posted July 31, 2022 On 7/28/2022 at 8:33 PM, Kroll said: Hello, today i tried to run on my A7800 with Dragonfly. The game started correctly, but I don't know why I can only move left or right or shoot, UP and Down doesn't work at all, that is, I can't fly or place bombs. does anyone something like this in this configuration. I've not come across this problem in any of my testing. Have you tried running the game on a "warm" machine? (run something on your 7800 for 6 or 7 minutes before loading the game from Dragonfly) Quote Link to comment Share on other sites More sharing options...
Kroll Posted August 4, 2022 Share Posted August 4, 2022 Hi, Yes today I checked on the "warm" console, earlier I played another game such as built-in Asteroide, unfortunately still the same thing, I have no idea what the reason for this behavior might be 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 4, 2022 Author Share Posted August 4, 2022 Hi Kroll, thanks for checking, in that case, I don't know what else to suggest. It is a strange behaviour. I would think you have already checked, but have you checked your controller is working on another game? Have you tried another controller ? Are you using a 2 button controller? Quote Link to comment Share on other sites More sharing options...
Flashback Posted August 4, 2022 Share Posted August 4, 2022 (edited) Hi, got the same problems like Kroll with my 7800 and the Dragonfly. I used the 7800 (Euro)Gamepads and the Deluxe Controller and got a PAL console. it could be a problem of PAL consoles? Edited August 4, 2022 by Flashback 1 Quote Link to comment Share on other sites More sharing options...
Kroll Posted August 4, 2022 Share Posted August 4, 2022 39 minutes ago, Muddyfunster said: Hi Kroll, thanks for checking, in that case, I don't know what else to suggest. It is a strange behaviour. I would think you have already checked, but have you checked your controller is working on another game? Have you tried another controller ? Are you using a 2 button controller? I have PAL version of A7800 machine and two controllers. I checked with the other games loading DragonFly for example Commando, Asteroide etc everything work fine. I have original controller from A7800, CX78 with two buttons. 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 4, 2022 Author Share Posted August 4, 2022 24 minutes ago, Kroll said: I have PAL version of A7800 machine and two controllers. I checked with the other games loading DragonFly for example Commando, Asteroide etc everything work fine. I have original controller from A7800, CX78 with two buttons. OK, I just checked this on my PAL machine and I get the same issue. The demo was not optimised for PAL but should have run on just fine, it just wouldn't be optimised for the correct speeds etc. Thanks for flagging this I'll take a look and see why this is glitching on PAL machines. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 4, 2022 Author Share Posted August 4, 2022 I've identified the issue and I've posted a fixed Binary for PAL users on the first page of this thread. Please note though that the demo is not fully PAL optimised yet, there may be speed issues. (some stuff too slow for example). Thanks again @Kroll and @Flashback for checking and flagging the problem! 2 Quote Link to comment Share on other sites More sharing options...
Kroll Posted August 4, 2022 Share Posted August 4, 2022 @Muddyfunsterthanks I checked now it is OK, fantastic demo game. 1 Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted August 10, 2022 Share Posted August 10, 2022 This really looks fantastic. I love seeing these kind of updates/remakes of original 2600 games on the 7800 to show what more could be done. Keep up the good work 1 1 Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted August 14, 2022 Share Posted August 14, 2022 On 5/7/2022 at 7:42 AM, Muddyfunster said: A.R.T.I. (Archaeological Rescue Team International) A.R.T.I. is my take on a port of the classic 2600/C64/A8 game H.E.R.O. by Jon Van Ryzin. H.E.R.O. along side Keystone Kapers was another of my favourite 2600 titles. This adaptation for the 7800 is based on the 2600, 5200 and C64 versions and closely follows the level layout of all three, with the plan being to add extra levels beyond the originals. Objective You are Arty's new apprentice. A bunch of explorers and adventurers have got themselves lost in South America and you need to go and rescue them. There are additional on-ROM instructions accessible from the title page. Controls Left & Right - Run / fly left and right. Up - Activate the Gyrocopter backpack Fire 1- Laser Fire 2- Dynamite Scoring Rescuing a lost explorer or adventurer will earn you 1,000 points. Destroying a wall is worth 75 points Killing any critters or beasties is worth 50 points Bonus points are awarded for each stick of dynamite remaining and for remaining power, when making a rescue. An extra life is awarded at 20,000 points Demo A 7 level demo is available below. Please chose the correct version depending on how you want to play. Please note the demo is currently designed for NTSC machines and is not fully optimised for PAL machines yet- there may be speed glitches etc. Regular version - Works on real hardware, MiSTer, Dragonfly, BUP, A7800 ARTI_PublicDemo1.a78 Concerto Version - should work with Concerto! ARTI_Concerto_PublicDemo1.a78 PAL FIXED version - should work fine on PAL units ARTI_PAL_FIXED_Demo1.a78 A.R.T.I. Compatibility A.R.T.I works with most Emulators but has some issues with BUP System (Some POKEY notes are off key) and ProSystem based emulators (some graphical glitches). A.R.T.I works ok with Concerto but there are some minor graphical glitches on the text on the titlescreen (known Concerto issue). A.R.T.I is untested with Argon. Plans All original version screens Additional screens (extra levels) Themed rescue zones. SaveKey + AtariVox support for hiscore saving. Credits & Thanks @sramirez2008 @-^CrossBow^- @Trebor for their testing and feedback - fantastic as always! @RevEng for help with compression and answering my never ending stream of questions! @Synthpopalooza for some Pokey Perfection @mksmith for helping to get the tunes into the game! @ZeroPage Homebrew for showing the demo on the stream Media https://www.youtube.com/watch?v=-MUgBf8ORLQ&t=2046s ARTI_PublicDemo1.a78 128.13 kB · 120 downloads ARTI_Concerto_PublicDemo1.a78 128.13 kB · 64 downloads ARTI_PAL_FIXED_Demo1.a78 128.13 kB · 16 downloads My sincere congratulations to the all MuddyVision team for this preview. A full demo game play in your honor. Courtesy from ATARI 8 BITS FOR EVER for your whole effort and dedication : 8 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 14, 2022 Author Share Posted August 14, 2022 Thanks @ALEXANDER , nice no death playthrough! Quote Link to comment Share on other sites More sharing options...
Retrok7 Posted August 17, 2022 Share Posted August 17, 2022 Looking forward to this. Any chance of seeing this sold on AtariAge? Hopefully. 2 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 17, 2022 Author Share Posted August 17, 2022 3 hours ago, Retrok7 said: Looking forward to this. Any chance of seeing this sold on AtariAge? Hopefully. That's the plan! Still quite a way to go on this one yet. 5 Quote Link to comment Share on other sites More sharing options...
tkarner Posted August 21, 2022 Share Posted August 21, 2022 Great job with this. I'm playing it on a Dragonfly and I'm getting audio glitching at random times. Lasts for a few seconds and resolves itself. I think someone already mentioned this but it would be nice if the lava walls glowed to indicate the danger. And in the original HERO, if you broke a lamp and the room goes dark, you can still see the tunnel exits at the bottom of the screen. In ARTI you can't. This makes dark rooms a lot harder in ARTI. 1 Quote Link to comment Share on other sites More sharing options...
Traxx Posted August 21, 2022 Share Posted August 21, 2022 Not a game I'm fond of but you've done a excellent job on this. 1 Quote Link to comment Share on other sites More sharing options...
Aking Posted September 14, 2022 Share Posted September 14, 2022 Lava walls need to blink imho 2 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted September 21, 2022 Share Posted September 21, 2022 On 5/7/2022 at 8:42 AM, Muddyfunster said: A.R.T.I. (Archaeological Rescue Team International) A.R.T.I. is my take on a port of the classic 2600/C64/A8 game H.E.R.O. by Jon Van Ryzin. H.E.R.O. along side Keystone Kapers was another of my favourite 2600 titles. This adaptation for the 7800 is based on the 2600, 5200 and C64 versions and closely follows the level layout of all three, with the plan being to add extra levels beyond the originals. Objective You are Arty's new apprentice. A bunch of explorers and adventurers have got themselves lost in South America and you need to go and rescue them. There are additional on-ROM instructions accessible from the title page. Controls Left & Right - Run / fly left and right. Up - Activate the Gyrocopter backpack Fire 1- Laser Fire 2- Dynamite Scoring Rescuing a lost explorer or adventurer will earn you 1,000 points. Destroying a wall is worth 75 points Killing any critters or beasties is worth 50 points Bonus points are awarded for each stick of dynamite remaining and for remaining power, when making a rescue. An extra life is awarded at 20,000 points Demo A 7 level demo is available below. Please chose the correct version depending on how you want to play. Please note the demo is currently designed for NTSC machines and is not fully optimised for PAL machines yet- there may be speed glitches etc. Regular version - Works on real hardware, MiSTer, Dragonfly, BUP, A7800 ARTI_PublicDemo1.a78 Concerto Version - should work with Concerto! ARTI_Concerto_PublicDemo1.a78 PAL FIXED version - should work fine on PAL units ARTI_PAL_FIXED_Demo1.a78 A.R.T.I. Compatibility A.R.T.I works with most Emulators but has some issues with BUP System (Some POKEY notes are off key) and ProSystem based emulators (some graphical glitches). A.R.T.I works ok with Concerto but there are some minor graphical glitches on the text on the titlescreen (known Concerto issue). A.R.T.I is untested with Argon. Plans All original version screens Additional screens (extra levels) Themed rescue zones. SaveKey + AtariVox support for hiscore saving. Credits & Thanks @sramirez2008 @-^CrossBow^- @Trebor for their testing and feedback - fantastic as always! @RevEng for help with compression and answering my never ending stream of questions! @Synthpopalooza for some Pokey Perfection @mksmith for helping to get the tunes into the game! @ZeroPage Homebrew for showing the demo on the stream Media https://www.youtube.com/watch?v=-MUgBf8ORLQ&t=2046s ARTI_PublicDemo1.a78 128.13 kB · 227 downloads ARTI_Concerto_PublicDemo1.a78 128.13 kB · 114 downloads ARTI_PAL_FIXED_Demo1.a78 128.13 kB · 82 downloads If it wern't for the fat pixels I'd think this was a modern game! (On a modern system) Great job @Muddyfunster. What mode(s) are you using? I'd say 160A but the background is too colorful to be 160A. 1 Quote Link to comment Share on other sites More sharing options...
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