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A.R.T.I. [WIP]


Muddyfunster
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A.R.T.I. (Archaeological Rescue Team International)

 

 

A.R.T.I. is my take on a port of the classic 2600/C64/A8 game H.E.R.O. by Jon Van Ryzin. H.E.R.O. along side Keystone Kapers was another of my favourite 2600 titles.

 

This adaptation for the 7800 is based on the 2600, 5200 and C64 versions and closely follows the level layout of all three, with the plan being to add extra levels beyond the originals.

 

Objective

 

You are Arty's new apprentice. A bunch of explorers and adventurers have got themselves lost in South America and you need to go and rescue them.

 

There are additional on-ROM instructions accessible from the title page. 

 

Controls

 

Left & Right - Run / fly left and right.

Up - Activate the Gyrocopter backpack

Fire 1- Laser

Fire 2- Dynamite

 

 

Scoring 

 

Rescuing a lost explorer or adventurer will earn you 1,000 points.

Destroying a wall is worth 75 points

Killing any critters or beasties is worth 50 points

Bonus points are awarded for each stick of dynamite remaining and for remaining power, when making a rescue.

 

An extra life is awarded at 20,000 points

 

Demo

 

A 7 level demo is available below. Please chose the correct version depending on how you want to play.

Please note the demo is currently designed for NTSC machines and is not fully optimised for PAL machines yet- there may be speed glitches etc.

 

 

A.R.T.I. Compatibility 

image.png.2a43f4980fabfb54b05fba638ef7df42.png

  • A.R.T.I works with most Emulators but has some issues with BUP System (Some POKEY notes are off key) and ProSystem based emulators (some graphical glitches).
  • A.R.T.I works ok with Concerto but there are some minor graphical glitches on the text on the titlescreen (known Concerto issue).
  • A.R.T.I is untested with Argon.

 

 

Plans

  • All original version screens
  • Additional screens (extra levels)
  • Themed rescue zones.
  • SaveKey + AtariVox support for hiscore saving.

 

 

Credits & Thanks

 

@sramirez2008 @-^CrossBow^- @Trebor for their testing and feedback - fantastic as always!

 

@RevEng for help with compression and answering my never ending stream of questions!

 

@Synthpopalooza for some Pokey Perfection

 

@mksmith for helping to get the tunes into the game!

 

@ZeroPage Homebrew for showing the demo on the stream

 

Media 

 

https://www.youtube.com/watch?v=-MUgBf8ORLQ&t=2046s

 

 

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ARTI_PublicDemo1.a78

 

ARTI_PAL_FIXED_Demo1.a78

 

ARTI_102_PubDem2.a78(Concerto Version)

Edited by Muddyfunster
Concerto compatibility update
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12 minutes ago, Cousin Vinnie said:

Something about the dialogue and look reminds me of the book Heart of Darkness.

I'm not familiar with that one. For the character, his dialogue is very cheesy and over the top "stiff upper lip" parody dialed up to 11.

 

12 minutes ago, Cousin Vinnie said:

can HERO be beaten? Or does it trip levels? 

I think after level 20 it just cycles screens from levels 12 onwards but randomly.

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1 hour ago, Cousin Vinnie said:

Will your version have an ending Lewis? 

Nothing set in stone yet Vinnie. My current thinking is when you finish the classic levels, you unlock the "plus" levels which will be the all new levels. I'll also likely add in a level select feature like the original.

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5 hours ago, Muddyfunster said:

Also thanks @Andrew Davie for pointing out the spelling error on "archaeological" ! :) 

You're welcome!  The game looked amazing.

I have one suggestion - during the transition to a dark screen (I saw this when J. went off the bottom of one screen, into a "black" screen). I thought it might work if you started a fade-to-black on the first screen when the player gets below a certain point but before the screen switch. In other words the lower you go the darker the current screen gets (but never fully dark), and then you switch to the new screen.  I don't know if this would work (and of course the same going back the other way).  But i thought it worth mentioning.

Congrats on the swell piece of work; I loved the mayan-feel of the artwork.

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8 hours ago, Muddyfunster said:

Credits & Thanks

 

@sramirez2008 @-^CrossBow^- @Trebor for their testing and feedback - fantastic as always!

 

@RevEng for help with compression and answering my never ending stream of questions!

 

@ZeroPage Homebrew for showing the demo on the stream

 

Thank you so much Lewis for letting us debut A.R.T.I. on ZPH last night, the controls and visuals are already incredible. I can't wait to play it again on the stream further into development!

 

- James

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15 hours ago, Andrew Davie said:

I thought it might work if you started a fade-to-black on the first screen when the player gets below a certain point but before the screen switch. In other words the lower you go the darker the current screen gets (but never fully dark), and then you switch to the new screen.

Thanks Andrew, that's actually a really neat idea. I'm not sure how well it would translate in game but I'll give that a look. 

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10 minutes ago, Cousin Vinnie said:

I watched the ZPH twitch feed. I love the fact that the trapped explorers sometimes look like famous peeps like Indiana Jones and Lora Croft. 

Jolly good show. 

The similarity between these wayward souls and other famous peeps is purely coincidental, Vinnie old chap :)

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