+Muddyfunster Posted December 28, 2022 Author Share Posted December 28, 2022 Thanks @Trebor, back to the drawing board I think! 1 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted December 28, 2022 Share Posted December 28, 2022 22 minutes ago, Muddyfunster said: Thanks @Trebor, back to the drawing board I think! It seems so. I was hoping with the items mentioned by @playsoft and @RevEng, applied at the header and game code level respectively, would be the fix/workaround for the Concerto concerning A.R.T.I. as well. The results unfortunately, beg to differ, unless something else is amiss. 2 Quote Link to comment Share on other sites More sharing options...
RevEng Posted December 28, 2022 Share Posted December 28, 2022 That build is still doing the pokey autodetection. v0.20 of 7800basic has the static pokey init feature, but I think you probably have a custom pokeysound.asm in your project dir that's overriding the 7800basic one. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 28, 2022 Author Share Posted December 28, 2022 1 minute ago, RevEng said: That build is still doing the pokey autodetection. v0.20 of 7800basic has the static pokey init feature, but I think you probably have a custom pokeysound.asm in your project dir that's overriding the 7800basic one. Yep, I was loading it into the reserved area. Should I change what I'm loading with a different pokeysound.asm? Quote Link to comment Share on other sites More sharing options...
RevEng Posted December 28, 2022 Share Posted December 28, 2022 5 minutes ago, Muddyfunster said: Yep, I was loading it into the reserved area. Should I change what I'm loading with a different pokeysound.asm? Not sure what you mean, since pokysound.asm normally goes in the reserved area. In any case, to get the static pokey init, you'll need the new pokeysound.asm, but any customisation done to the old one will need to be ported to the new one. Quote Link to comment Share on other sites More sharing options...
RevEng Posted December 28, 2022 Share Posted December 28, 2022 Are you using this pokeysound.asm? Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 28, 2022 Author Share Posted December 28, 2022 34 minutes ago, RevEng said: Are you using this pokeysound.asm? Yes, that's the one I'm using, also, my explanation wasn't good on the previous post. I went and checked the 7800basic build that ARTI is compiling on. What I'm doing is adding the POKEYCONFIGBank8 to the includes as I'm using bank 8 for graphics. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 28, 2022 Author Share Posted December 28, 2022 With some great help from @RevEng, I've got another build for Concerto users. Fingers crossed! 4 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted December 28, 2022 Share Posted December 28, 2022 On 12/28/2022 at 2:32 PM, Muddyfunster said: With some great help from @RevEng, I've got another build for Concerto users. Fingers crossed! Unfortunately same results as the prior build, after getting past the intro screen, the game is playing, you can here the sound effects and move around (And ultimately die when energy runs out), but the screen is completely blank/black screen. No POKEY music either. I noticed pokey@450 was set in the header, after trying the above, I stripped it out, and gave it another shot, utilizing this resulting file: However, similar to the prior stripping, on the last build, the graphics are all present throughout now, but there is still no POKEY music. 1 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 29, 2022 Author Share Posted December 29, 2022 Ok, so with help from @RevEng and @Trebor I think we have a winner This was mostly down to me screwing things up, but I think we're fixed now. This version should run on Concerto... really! (This is a Concerto only build, on other devices it will likely have no POKEY sound). 7 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted December 29, 2022 Share Posted December 29, 2022 On 12/28/2022 at 8:07 PM, Muddyfunster said: Ok, so with help from @RevEng and @Trebor I think we have a winner This was mostly down to me screwing things up, but I think we're fixed now. This version should run on Concerto... really! Confirmed - it plays beautifully under Concerto. Graphics present in-game with POKEY music heard throughout. 2 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 29, 2022 Share Posted December 29, 2022 On 12/28/2022 at 8:07 PM, Muddyfunster said: Ok, so with help from @RevEng and @Trebor I think we have a winner This was mostly down to me screwing things up, but I think we're fixed now. This version should run on Concerto... really! Excellent! Any tips for other devs who might run into similar issues? Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 29, 2022 Author Share Posted December 29, 2022 7 hours ago, Karl G said: Excellent! Any tips for other devs who might run into similar issues? Yes, make sure are using the right pokeysound.asm and not an ancient version by mistake To get A.R.T.I. working with Concerto, I recompiled using "set pokeysupport $450" on 7800Basic v0.20 and then @Trebor removed the POKEY@450 from the header. 3 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 8 Author Share Posted February 8 (edited) I totally forgot to update this thread that A.R.T.I. has been nominated for Best WIP Port for the Atari 7800 ! (woohoo!) Don't forget to check out all the great games across the many categories : https://forums.atariage.com/topic/347449-5th-annual-atari-homebrew-awards-voting-information-discussion/ Edited February 8 by Muddyfunster 15 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted February 8 Share Posted February 8 Congrats mate - well deserved along with your other projects 😀 5 1 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted February 9 Share Posted February 9 Congratulations! Very well deserved. 1 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 9 Author Share Posted February 9 Thanks for the kind words guys, appreciated! I wanted to post a little update on A.R.T.I. After rescuing all the folks that got themselves lost in South America, Arty and his team moved on to the Nile Valley & Giza Plateau for more rescue adventures. Egypt's tiles are far from finalised but I'm happy enough to share a snapshot of where it's at. I hope to have a new demo out in a week or 2. 18 1 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted February 9 Share Posted February 9 Fantastic. Believe it or not, a few weeks ago I was going to ask if you would like to set a level in Egypt, but then I thought maybe it was too late to ask. So thank you. 5 2 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted February 10 Share Posted February 10 I wanted to ask this instead, is it just me seeing an ancestor of Bernie here? 4 2 Quote Link to comment Share on other sites More sharing options...
RevEng Posted February 10 Share Posted February 10 Clever Lewis. Dead clever. 4 1 3 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted February 25 Share Posted February 25 Congrats on the nomination, and thanks for being on Argon! 2 1 Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted April 1 Share Posted April 1 When is this planned for cart release? Quote Link to comment Share on other sites More sharing options...
John Stamos Mullet Posted April 2 Share Posted April 2 2 hours ago, bikeguychicago said: When is this planned for cart release? When it’s finished? Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted April 3 Author Share Posted April 3 On 4/1/2023 at 10:47 PM, bikeguychicago said: When is this planned for cart release? At some point in the future hopefully! On 4/2/2023 at 1:36 AM, John Stamos Mullet said: When it’s finished? Pretty much I can't be any more specific than that unfortunately. Work continues on A.R.T.I. and a new update will be posted here soon,. 2 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted April 15 Author Share Posted April 15 A little update on A.R.T.I. I've pretty much finished tweaking the Egypt tiles...well maybe... I don't think tiles are ever finished, they are abandoned and I'll probably still end up tweaking them some more before I'm done. This tileset has had a lot of changes in both content and palette and conceptually ended up being much harder than I expected. Anyway, here's a peek at what's coming in the next demo, which isn't too far away. 15 1 Quote Link to comment Share on other sites More sharing options...
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