cd-w Posted August 29, 2022 Author Share Posted August 29, 2022 I can't find the post now, but I think someone said that the PAL colors were too yellow? Here is a version with some alternative PAL colors - let me know if this is an improvement? Chris boom_pal60alt.bin 1 Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted August 29, 2022 Share Posted August 29, 2022 4 hours ago, cd-w said: I can't find the post now, but I think someone said that the PAL colors were too yellow? Here is a version with some alternative PAL colors - let me know if this is an improvement? Chris boom_pal60alt.bin 32 kB · 1 download … that was me Chris. I will test it this week and post some pictures. Many thanks for updating the PAL colors 😊 1 Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted September 3, 2022 Share Posted September 3, 2022 On 8/29/2022 at 2:10 AM, cd-w said: I can't find the post now, but I think someone said that the PAL colors were too yellow? Here is a version with some alternative PAL colors - let me know if this is an improvement? Chris boom_pal60alt.bin 32 kB · 8 downloads Mmmh - I would say no changes in PAL colors (maybe walls are a little bit darker 🤷♂️). But still very greenish overall tone. Quote Link to comment Share on other sites More sharing options...
cd-w Posted September 4, 2022 Author Share Posted September 4, 2022 (edited) On 9/3/2022 at 7:34 AM, Bomberman94 said: Mmmh - I would say no changes in PAL colors (maybe walls are a little bit darker 🤷♂️). But still very greenish overall tone. Thanks for the screenshot - it does look rather green! Here are some different background color variations - can you let me know which you think looks best (the number at the end of the filename is the PAL color value)? Chris boom_pal60_20.bin boom_pal60_30.bin boom_pal60_32.bin boom_pal60_50.bin boom_pal60_52.bin boom_pal60_70.bin boom_pal60_72.bin Edited September 4, 2022 by cd-w 1 1 Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted September 6, 2022 Share Posted September 6, 2022 Here are screenshots of each version directly from my CRT (in the correct, ascending order). The first one has a different color but I like it because it has nice color (maybe a little bit too dark) and a good contrast as well as the most beautiful rock color (maybe it could be selectable in the menu to choose a different theme?). It is hard to tell what is the best/most fitting but I would go for the darker ones. Problem is (if i compare with the NTSC version) that the rocks looks too green and therefore too similar to the rest. Quote Link to comment Share on other sites More sharing options...
Prizrak Posted September 6, 2022 Share Posted September 6, 2022 I like #1 and #6 1 Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted September 22, 2022 Share Posted September 22, 2022 On 9/6/2022 at 11:24 PM, Prizrak said: I like #1 and #6 Agree👍 1 Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted October 1, 2022 Share Posted October 1, 2022 On 9/22/2022 at 5:46 AM, Bomberman94 said: Agree👍 I prefer #2 and #4 (extremely similar to each other), which to me look nearly as contrasty and more vibrant. EDIT: this looks fantastic, and #1 and #6 are certainly good options. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 25, 2022 Share Posted October 25, 2022 INTERVIEW WITH DEVELOPER CHRIS WALTON (cd-w) AT PRGE 2022 Chris Walton @cd-w 1 Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 26, 2022 Share Posted October 26, 2022 I really enjoyed watching this Interview. I've played Boom! and Zeviouz and they are both great! The ability to use both buttons in Zeviouz is great, this is the definitive version of Zevious now for me. I've never enjoyed Zevious until now. Boom!, how creative! I really enjoyed the added game mechanics as the levels progress, and I think the ability to continue is very nice! Thank you Chris! Just Fun! 1 1 Quote Link to comment Share on other sites More sharing options...
cd-w Posted March 25, 2023 Author Share Posted March 25, 2023 A new (RC3) version is available in the top post - the main changes are: New PAL60 colors Button 2 type no longer needs to be selected (can use any of Select, Fire 2, Genesis B) Boom! logo should now display properly on all 2600 consoles Let me know if you find any further issues? Thanks! 11 Quote Link to comment Share on other sites More sharing options...
Albert Posted March 25, 2023 Share Posted March 25, 2023 Awesome, thanks for the update! ..Al Quote Link to comment Share on other sites More sharing options...
Gilles_B Posted May 11, 2023 Share Posted May 11, 2023 (edited) I don't know if anyone mentioned this already, but the one thing missing is obviously... multiplayer! Blast your friends to smithereens! Wishful thinking here, of course, but wouldn't it be nice? Edited May 11, 2023 by Gilles_B Quote Link to comment Share on other sites More sharing options...
e1will Posted October 10, 2023 Share Posted October 10, 2023 Wow, this is an excellent game! Very addictive. Great job, Chris. 1 Quote Link to comment Share on other sites More sharing options...
minireis Posted January 20 Share Posted January 20 Hello, I copied the game to my Unocart and it didn't work on the Atari 2600. What could be happening? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 20 Share Posted January 20 (edited) The UnoCart/PlusCart doesn't support Harmony games. Different hardware. Edited January 20 by Thomas Jentzsch 1 Quote Link to comment Share on other sites More sharing options...
minireis Posted January 21 Share Posted January 21 23 hours ago, Thomas Jentzsch said: The UnoCart/PlusCart doesn't support Harmony games. Different hardware. I got it, thanks. So these games don't run on Atari 2600. Is that it? Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted January 21 Share Posted January 21 16 minutes ago, minireis said: I got it, thanks. So these games don't run on Atari 2600. Is that it? They do run on the Atari 2600... using a Harmony cart. 1 Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted January 21 Share Posted January 21 16 minutes ago, minireis said: I got it, thanks. So these games don't run on Atari 2600. Is that it? No. They run on the Atari 2600 but the Uno/PlusCart doesn't know what to do with the CDFJ binary in order to feed the data to the console. The Uno/PlusCart could be updated so that it does know what to do with the binary but no one has done that yet. Quote Link to comment Share on other sites More sharing options...
minireis Posted January 21 Share Posted January 21 34 minutes ago, splendidnut said: They do run on the Atari 2600... using a Harmony cart. Wow Quote Link to comment Share on other sites More sharing options...
minireis Posted January 21 Share Posted January 21 34 minutes ago, JetSetIlly said: No. They run on the Atari 2600 but the Uno/PlusCart doesn't know what to do with the CDFJ binary in order to feed the data to the console. The Uno/PlusCart could be updated so that it does know what to do with the binary but no one has done that yet. I understand, thank you! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 21 Share Posted January 21 53 minutes ago, JetSetIlly said: No. They run on the Atari 2600 but the Uno/PlusCart doesn't know what to do with the CDFJ binary in order to feed the data to the console. The Uno/PlusCart could be updated so that it does know what to do with the binary but no one has done that yet. IIRC it are the games which would have to be adjusted. 1 Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted January 21 Share Posted January 21 31 minutes ago, Thomas Jentzsch said: IIRC it are the games which would have to be adjusted. Yes. The addresses would have to be relocated. It's possible I think, but it would be a pain - which is why I don't think anyone's tackled it yet. 1 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted January 22 Share Posted January 22 4 hours ago, Thomas Jentzsch said: IIRC it are the games which would have to be adjusted. 3 hours ago, JetSetIlly said: Yes. The addresses would have to be relocated. It's possible I think, but it would be a pain - which is why I don't think anyone's tackled it yet. There had been a discussion in the PlusCart club about CDFJ: But I don't think we should add CDFJ (or DPC+) to the firmware. Since we have ELF, which could be used for the ROM to bring it's own banking like CDFJ and DPC+ (similar to the Harmony cart) Last year I tried to port @SpiceWare's collect3 CDFJ demo to UnoCart/PlusCart ELF format, similar to the test/examples given by @ZackAttack in the UCA repository (https://github.com/Al-Nafuur/United-Carts-of-Atari/tree/main/source/ElfTests). As driver in elf_main I used basically Stella's CDFJ code. Quote Link to comment Share on other sites More sharing options...
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