LatchKeyKid Posted June 5, 2022 Share Posted June 5, 2022 (edited) Hey folks, I've been working on my first attempt at 2600 homebrew with a Pitfall hack and ran into an interesting issue. I'm using the annotated Pitfall version by JTZ (v0.9) and have noticed that if I try to change the Dark_Green color of Harry's pants on the climbing sprite after the third row from the bottom then it triggers death (fall through the non-existent hole) when he walks over a closed pit but only at certain spots as I did successfully jump over (instead of walking) a couple of times. I'm using the dev studio 2600 to compile and Stella to play in case that affects the answer. The nearest disappearing pit that I use to test is to the right about six screens in. On a similar note, I saw that the code makes reference to defined colors plus some a certain amount (i.e. DARK_GREEN-2) and wasn't sure what that meant. Is that referring to a table in the code? Or the TIA color scheme? I wasn't sure if that number is supposed to add or subtract from the luminance (turning for example $00 to $02). Thanks in advance for any help you can give. color swap death.bin color swap death.asm Edited June 5, 2022 by LatchKeyKid Quote Link to comment Share on other sites More sharing options...
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