JohnGri Posted June 8, 2022 Share Posted June 8, 2022 I finally figured out how to draw a sprite using the sprite editor for Atari dev. But I don't see how I can save / export the sprite in a form that can be used in my assembly file that would be a .byte table. I exports this: {"0":0,"1":5,"2":21,"3":79,"4":54,"5":69,"6":85,"7":101,"8":15,"9":133,"10":149,"11":165,"12":181} I'd prefer this format HumanGfx: .byte %00011100 .byte %00011100 .byte %00011000 .byte %00011000 .byte %00011000 .byte %00011000 .byte %00011000 .byte %00011000 .byte %01011010 .byte %01011010 .byte %01011010 .byte %01011010 .byte %00111100 .byte %00111100 .byte %00000000 .byte %00000000 .byte %00011000 .byte %00011000 .byte %00011000 .byte %00011000 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted June 8, 2022 Share Posted June 8, 2022 I personally prefer using this web-based Atari sprite editor that can export to ASM data. 1 Quote Link to comment Share on other sites More sharing options...
rsiddall Posted June 8, 2022 Share Posted June 8, 2022 2 hours ago, Karl G said: I personally prefer using this web-based Atari sprite editor that can export to ASM data. I concur! Quote Link to comment Share on other sites More sharing options...
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