Thelen Posted June 10, 2022 Share Posted June 10, 2022 Hi all, I wanted to share some sort of demo of what I'm working on for the past few months ? I thought, after having my 1st VBXE since 2009, it was time to really do something dedicated with it, I was thinking, such a cool add-on - and not that much support... (I did some tests back in those 2009 days, and ended with a little demo that also worked without VBXE). It's a funny adventure so far, I've learned how to make a scroller, which just doesn't scroll threw the ram, but with double buffering. Also learning about blit-lists, how to use them properly. Really nice to see how people work with it. At first I wanted to use the original NES tiles/gfx and make a sort of replica, but I did a little upgrading, because the VBXE is more capable than that ? Also made it so that the scroll engine so far can use levels which are built with the 'tiled' app so it's easy to design a level, If the tiles are ready. And yes, there is a little bug in the scroller, that will be fixed, but wasn't the main priority so far ? Things working so far are the scroller and Simon ? I also looked at using the original NES 6502 code, but I thought it would be easier to start from scratch. Staying motivated (and being busy with life) to keep working on bigger projects like this is always a little bit tricky for me. Perhaps starting a something smaller game was better Either way, it's so far a nice challenge. And yes, there's a lot of work to do ? The random color on top is the place where the score/indicaters will be. castleataria28.xex 19 Quote Link to comment Share on other sites More sharing options...
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