tschak909 Posted June 11, 2022 Share Posted June 11, 2022 Stating off the bat, I may be in way over my head. That's ok, wouldn't be the first time. Have been trying to use Suzy to blit a checkered playfield as a ground plane using stretch and tilt, and I'm scratching my head trying to figure out how those two additional parameters, along with the scaling and position, affect potential perspective transforms (e.g. making "floors") This is the image I am working with. img_playfield.bmp Is there a concise description of the relationship of these parameters buried deep in the developer docs, or...? -Thom Quote Link to comment Share on other sites More sharing options...
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