LatchKeyKid Posted June 22, 2022 Share Posted June 22, 2022 I asked this a while ago on a different platform and didn't get an answer but I was curious as to why more games (whether official back in the day or homebrew now) don't use the missile/ball sprites for added color. At the time, it was a theoretical question for me as I wasn't aware of a game that did but I recently found one that does, Snoopy and the Red Baron). Is there a hidden complication that prevents the use like the tracking of the added sprite (ball in this case) taking up too many CPU cycles? I now know that various kernels disable aspects of programming in order to make multicolor player sprites like the one below and also that the ball and missile colors are intrinsically tied to the playfield and respective players. Assuming that you're not disabling them in the kernel or using them for something else, is it just not worth the effort for a splash of color like Snoopy's nose and spots for most programmers? I personally think it adds alot but as an admitted programming n00b I fully admit that I'm potentially unaware of the cost of tracking the second sprite alongside the player. 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.