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RAPTOR API 2.0.30

 

This release contains several new features and some maintenance (bug fixes) - changelog as below:

 

;; ------------------------------------------------------------------------------------------------------------------------------
;; xx/xx/2021 (Unknown) ...
;;		Created RAPTORGD.O module
;; ------------------------------------------------------------------------------------------------------------------------------
;; 27/09/2021
;;		Added: RAPTOR_HEXtoASCII
;; ------------------------------------------------------------------------------------------------------------------------------
;; 03/12/2021
;;		Fixed major issue with the BRA object handler. Why do we always fumble around in the dark with two left hands when bras are involved?
;;		Added raptor_map_tiles_bitdepth	- API now supports all bitdepths for tilesets (instead of fixed to 4bpp)
;; ------------------------------------------------------------------------------------------------------------------------------
;; 16/03/2022
;;		Fixed bug where x/y were reset when object killed (throwback to much earlier version)
;;		Fixed bug where vertical clipping gfx offset was using BYTEWID instead of GWIDTH to calc new bitmap address
;; ------------------------------------------------------------------------------------------------------------------------------
;; 13/05/2022
;;		Created RAPTORLSP.O module
;; ------------------------------------------------------------------------------------------------------------------------------
;; 21/05/2022
;;		Fixed another bug in the NRV GPU depack when crossing pages

https://raptor.reboot-games.com  <<< DOWNLOAD HERE!

 

Lots here to play with, features and bugfixes will make their way into the next JagStudio update shortly, but the main ones here are:

 

  • GD Functionality - Full access to Saint's JaguarGD device via the GDBios
  • LSP - New sound engine from EricDe
  • Splitscreen tilemaps are now supported

 

Get coding!

 

 

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Addendum:

 

For those using the latest version, RAPTOR_LSP_Init and RAPTOR_LSP_playmodule do not have register protection in the wrapper calls, I've added this for the next build, but please be advised you need to save/restore registers when using these two functions.

 

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