Kirk_Johnston Posted December 5, 2022 Share Posted December 5, 2022 (edited) By the way, here's a link in case anyone else is wondering how Nintendo artists were seeing and creating the art for their SNES games back in the '90s (taken from the gigaleak): Notice that despite the monitor being a 4:3 display, they were drawing all the sprites and background tiles there in a grid made of up 8x8-pixel perfect squares, and that all the pixel art looks correctly proportioned in that perfectly square grid. Squares in the pixel art are perfect squares. Circles in the pixel art are perfect circles. Everything looks proportionally correct. Even the GUI for the art tool they were using is created with perfect squares. And, as soon as anyone stretches that original SNES pixel art to fit a full 4:3 display, none of it will be correctly proportioned anymore. The game will take up the full display as obviously intended back in the day, but it's no longer accurate to the original art's correct proportions. Every SNES developer new about this, but the fact is the vast majority of them didn't account for it when creating their art for the system, for whatever reasons. Although some artists did account for the inevitable 4:3 stretch and pre-squished their art for that reason, as seen in Street Fighter II for example, the vast majority of SNES art was created to look proportionally correct at the original 8:7 display ratio (that's 256 x 224 pixels), as seen in almost any other game you might care to randomly pick and check for yourself (again, this list is a good start: https://forums.nesdev.org/viewtopic.php?t=23885), even though the games were ultimately stretched to 4:3 on the displays we all saw them on. This is not a question of maybe that's what it was like either; this is cold, hard fact, which you can verify for yourself by looking at all the SNES games and seeing if more look proportionally correct when viewed in either 4:3 or "pixel perfect" mode (that 8:7 display aspect ratio). You'll find the numbers aren't even remotely close. Back in the day, we had no choice but to play the vast majority of our SNES games with slightly stretched and distorted art--not that we ever really noticed this was the case--but that's no longer the case at all if you play your SNES games on anything other than an original SNES output on an old CRT TV. If you want to play your games with perfectly proportioned art, you can do so legally and officially on a 3DS, a Switch, a SNES Classic Edition and most clone consoles, or you can do so via emulation. But, as I said, if someone actually wants to view their SNES games with the pixel art stretched an distorted on 4:3, or indeed has no choice because they're stuck playing on original hardware and an ancient CRT, that's their prerogative and that too is a totally legit way to enjoy them. However, getting back to the point of my original comment, doing a SNES vs Genesis video and pretending like the ability to view these SNES games with the art in the original correct proportions isn't possible in 2022, as if the 3DS, SNES Classic Mini, Switch, clone consoles and emulators aren't a thing, is, as far as I'm concerned, a clear giveaway that said person is either obsolete and/or elitist in their thinking, ignorant of all the legit ways to play SNES games in modern times (and the other not so legit ways), or afraid to have these systems compete on equal terms. Hint: I'm going to suggest it's more likely either the first one of the last one, and in many cases it's definitely the last one (VCDECIDE being a patent example of this). Point being, that "vs" video above is kinda disingenuous if it's even remotely trying to convince anyone these two systems are being shown under the same fair and equal conditions, because the guy isn't playing these game on original SNES and Genesis consoles via a CRT, so the strict limitations of the '90s don't apply. And he's happy to show all the games with crystal sharp visuals that are only possible in modern times, which means he's not applying those strict limitations either. Yet, he only displays them in a display ratio that doesn't allow the SNES to have non-stretched and non-distorted visuals, and that even causes its pixels to be a little softer and more blurry than Genesis under these conditions too. And you should probably be asking yourself why. Don't trust the unfair bias, even if it's genuinely unintentional. But, if you want to see "vs" examples of these two consoles from someone who I think does do it right, VS Games AaZ on YouTube is probably the best resource I've found: https://www.youtube.com/@VSGamesAaZ Edited December 6, 2022 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
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