+atari2600land Posted May 24, 2023 Author Share Posted May 24, 2023 I wasn't liking how Mr. Celery hovered. So now he's on a rope. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 24, 2023 Author Share Posted May 24, 2023 changes: no more islands. the fish can jump anywhere between the now two cliffs. the fish speed up at 20 points and again at 40 points. let me know if the speed(s) are too fast. the fish face down when they move down. celery42.bin 2 Quote Link to comment Share on other sites More sharing options...
e5frog Posted May 26, 2023 Share Posted May 26, 2023 No... the hovering looked odd, this is better, a sliding kind of motion. I like the collision detection, it's very forgiving - just enough. Looks like the fish moves sideways above the surface of the water when changing to a start position close to the end position. Speed at 20 is very doable, didn't have the stamina to play longer. Ideas: Maybe more fish? Maybe fish could have gravity where you move one pixel at the top and increase jumps at the lower part. What if fish moved past the screen bottom instead of disappearing and reappearing above the water surface (masking it on it's way down through the water is perhaps too much work - as well as a splash effect). If standing still too long a fish could go straight for him - or maybe he could loose the grip. 1 Quote Link to comment Share on other sites More sharing options...
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